Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
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@@ -19,6 +19,8 @@
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package appeng.entity;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.GlStateManager;
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@@ -31,8 +33,6 @@ import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.opengl.GL11;
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import appeng.client.render.ModelGenerator;
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@@ -42,9 +42,9 @@ public class RenderTinyTNTPrimed extends Render
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private final ModelGenerator blockRenderer = new ModelGenerator();
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public RenderTinyTNTPrimed( final RenderManager p_i46134_1_)
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{
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super(p_i46134_1_);
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public RenderTinyTNTPrimed( final RenderManager p_i46134_1_ )
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{
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super( p_i46134_1_ );
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this.shadowSize = 0.5F;
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}
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@@ -54,11 +54,11 @@ public class RenderTinyTNTPrimed extends Render
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this.renderPrimedTNT( (EntityTinyTNTPrimed) tnt, x, y, z, unused, life );
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}
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public void renderPrimedTNT( final EntityTinyTNTPrimed tnt, final double x, final double y, final double z, final float unused, final float life )
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private void renderPrimedTNT( final EntityTinyTNTPrimed tnt, final double x, final double y, final double z, final float unused, final float life )
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{
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final BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)x, (float)y + 0.5F, (float)z);
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final BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
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GlStateManager.pushMatrix();
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GlStateManager.translate( (float) x, (float) y + 0.5F, (float) z );
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float f2;
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if( tnt.fuse - life + 1.0F < 10.0F )
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@@ -82,32 +82,32 @@ public class RenderTinyTNTPrimed extends Render
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}
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GL11.glScalef( 0.5f, 0.5f, 0.5f );
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f2 = (1.0F - (tnt.fuse - life + 1.0F) / 100.0F) * 0.8F;
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this.bindEntityTexture(tnt);
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GlStateManager.translate(-0.5F, -0.5F, 0.5F);
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blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), tnt.getBrightness(life));
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GlStateManager.translate(0.0F, 0.0F, 1.0F);
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f2 = ( 1.0F - ( tnt.fuse - life + 1.0F ) / 100.0F ) * 0.8F;
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this.bindEntityTexture( tnt );
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GlStateManager.translate( -0.5F, -0.5F, 0.5F );
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blockrendererdispatcher.renderBlockBrightness( Blocks.tnt.getDefaultState(), tnt.getBrightness( life ) );
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GlStateManager.translate( 0.0F, 0.0F, 1.0F );
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if( tnt.fuse / 5 % 2 == 0 )
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{
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GlStateManager.disableTexture2D();
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GlStateManager.disableLighting();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(770, 772);
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GlStateManager.color(1.0F, 1.0F, 1.0F, f2);
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GlStateManager.doPolygonOffset(-3.0F, -3.0F);
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GlStateManager.enablePolygonOffset();
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blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), 1.0F);
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GlStateManager.doPolygonOffset(0.0F, 0.0F);
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GlStateManager.disablePolygonOffset();
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GlStateManager.enableTexture2D();
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GlStateManager.disableTexture2D();
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GlStateManager.disableLighting();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc( 770, 772 );
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GlStateManager.color( 1.0F, 1.0F, 1.0F, f2 );
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GlStateManager.doPolygonOffset( -3.0F, -3.0F );
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GlStateManager.enablePolygonOffset();
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blockrendererdispatcher.renderBlockBrightness( Blocks.tnt.getDefaultState(), 1.0F );
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GlStateManager.doPolygonOffset( 0.0F, 0.0F );
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GlStateManager.disablePolygonOffset();
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GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GlStateManager.enableTexture2D();
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}
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GlStateManager.popMatrix();
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super.doRender(tnt, x, y, z, unused, life );
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GlStateManager.popMatrix();
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super.doRender( tnt, x, y, z, unused, life );
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}
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@Override
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