Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -19,6 +19,8 @@
package appeng.entity;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager;
@@ -31,8 +33,6 @@ import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
import appeng.client.render.ModelGenerator;
@@ -42,9 +42,9 @@ public class RenderTinyTNTPrimed extends Render
private final ModelGenerator blockRenderer = new ModelGenerator();
public RenderTinyTNTPrimed( final RenderManager p_i46134_1_)
{
super(p_i46134_1_);
public RenderTinyTNTPrimed( final RenderManager p_i46134_1_ )
{
super( p_i46134_1_ );
this.shadowSize = 0.5F;
}
@@ -54,11 +54,11 @@ public class RenderTinyTNTPrimed extends Render
this.renderPrimedTNT( (EntityTinyTNTPrimed) tnt, x, y, z, unused, life );
}
public void renderPrimedTNT( final EntityTinyTNTPrimed tnt, final double x, final double y, final double z, final float unused, final float life )
private void renderPrimedTNT( final EntityTinyTNTPrimed tnt, final double x, final double y, final double z, final float unused, final float life )
{
final BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y + 0.5F, (float)z);
final BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.pushMatrix();
GlStateManager.translate( (float) x, (float) y + 0.5F, (float) z );
float f2;
if( tnt.fuse - life + 1.0F < 10.0F )
@@ -82,32 +82,32 @@ public class RenderTinyTNTPrimed extends Render
}
GL11.glScalef( 0.5f, 0.5f, 0.5f );
f2 = (1.0F - (tnt.fuse - life + 1.0F) / 100.0F) * 0.8F;
this.bindEntityTexture(tnt);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), tnt.getBrightness(life));
GlStateManager.translate(0.0F, 0.0F, 1.0F);
f2 = ( 1.0F - ( tnt.fuse - life + 1.0F ) / 100.0F ) * 0.8F;
this.bindEntityTexture( tnt );
GlStateManager.translate( -0.5F, -0.5F, 0.5F );
blockrendererdispatcher.renderBlockBrightness( Blocks.tnt.getDefaultState(), tnt.getBrightness( life ) );
GlStateManager.translate( 0.0F, 0.0F, 1.0F );
if( tnt.fuse / 5 % 2 == 0 )
{
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 772);
GlStateManager.color(1.0F, 1.0F, 1.0F, f2);
GlStateManager.doPolygonOffset(-3.0F, -3.0F);
GlStateManager.enablePolygonOffset();
blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), 1.0F);
GlStateManager.doPolygonOffset(0.0F, 0.0F);
GlStateManager.disablePolygonOffset();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc( 770, 772 );
GlStateManager.color( 1.0F, 1.0F, 1.0F, f2 );
GlStateManager.doPolygonOffset( -3.0F, -3.0F );
GlStateManager.enablePolygonOffset();
blockrendererdispatcher.renderBlockBrightness( Blocks.tnt.getDefaultState(), 1.0F );
GlStateManager.doPolygonOffset( 0.0F, 0.0F );
GlStateManager.disablePolygonOffset();
GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
}
GlStateManager.popMatrix();
super.doRender(tnt, x, y, z, unused, life );
GlStateManager.popMatrix();
super.doRender( tnt, x, y, z, unused, life );
}
@Override