Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
+10 -10
View File
@@ -33,9 +33,9 @@ import appeng.block.AEBaseBlock;
public class MetaRotation implements IOrientable
{
final boolean useFacing;
final IBlockAccess w;
final BlockPos pos;
private final boolean useFacing;
private final IBlockAccess w;
private final BlockPos pos;
public MetaRotation( final IBlockAccess world, final BlockPos pos, final boolean FullFacing )
{
@@ -64,18 +64,18 @@ public class MetaRotation implements IOrientable
public EnumFacing getUp()
{
final IBlockState state = this.w.getBlockState( this.pos );
if ( this.useFacing )
if( this.useFacing )
{
final EnumFacing f = state == null ? EnumFacing.UP : (EnumFacing) state.getValue( BlockTorch.FACING );
return f;
}
Axis a = state == null ? null : (Axis) state.getValue( AEBaseBlock.AXIS_ORIENTATION );
if ( a == null )
if( a == null )
a = Axis.Y;
switch( a )
{
case X:
@@ -93,7 +93,7 @@ public class MetaRotation implements IOrientable
{
if( this.w instanceof World )
{
if ( this.useFacing )
if( this.useFacing )
( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( BlockTorch.FACING, up ) );
else
( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( AEBaseBlock.AXIS_ORIENTATION, up.getAxis() ) );