Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
@@ -88,7 +88,7 @@ import appeng.util.item.AEItemStack;
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public class ToolColorApplicator extends AEBasePoweredItem implements IStorageCell, IItemGroup, IBlockTool, IMouseWheelItem
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{
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static final Map<Integer, AEColor> ORE_TO_COLOR = new HashMap<Integer, AEColor>();
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private static final Map<Integer, AEColor> ORE_TO_COLOR = new HashMap<Integer, AEColor>();
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static
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{
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@@ -229,7 +229,7 @@ public class ToolColorApplicator extends AEBasePoweredItem implements IStorageCe
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return this.getColorFromItem( this.getColor( tol ) );
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}
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public AEColor getColorFromItem( final ItemStack paintBall )
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private AEColor getColorFromItem( final ItemStack paintBall )
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{
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if( paintBall == null )
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{
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@@ -350,7 +350,7 @@ public class ToolColorApplicator extends AEBasePoweredItem implements IStorageCe
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return newColor;
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}
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public void setColor( final ItemStack is, final ItemStack newColor )
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private void setColor( final ItemStack is, final ItemStack newColor )
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{
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final NBTTagCompound data = Platform.openNbtData( is );
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if( newColor == null )
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@@ -143,19 +143,19 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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r = this.heatUp.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
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}
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if( r.BlockItem != null )
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if( r.getBlockItem() != null )
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{
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final Block blk = Block.getBlockFromItem( r.BlockItem.getItem() );
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w.setBlockState( pos, blk.getStateFromMeta( r.BlockItem.getItemDamage() ), 3 );
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final Block blk = Block.getBlockFromItem( r.getBlockItem().getItem() );
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w.setBlockState( pos, blk.getStateFromMeta( r.getBlockItem().getItemDamage() ), 3 );
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}
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else
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{
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w.setBlockToAir( pos );
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}
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if( r.Drops != null )
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if( r.getDrops() != null )
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{
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Platform.spawnDrops( w, pos, r.Drops );
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Platform.spawnDrops( w, pos, r.getDrops() );
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}
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}
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@@ -180,19 +180,19 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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r = this.coolDown.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
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}
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if( r.BlockItem != null )
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if( r.getBlockItem() != null )
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{
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final Block blk = Block.getBlockFromItem( r.BlockItem.getItem() );
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w.setBlockState( pos, blk.getStateFromMeta( r.BlockItem.getItemDamage() ), 3 );
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final Block blk = Block.getBlockFromItem( r.getBlockItem().getItem() );
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w.setBlockState( pos, blk.getStateFromMeta( r.getBlockItem().getItemDamage() ), 3 );
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}
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else
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{
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w.setBlockToAir( pos );
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}
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if( r.Drops != null )
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if( r.getDrops() != null )
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{
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Platform.spawnDrops( w, pos, r.Drops );
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Platform.spawnDrops( w, pos, r.getDrops() );
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}
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}
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@@ -245,7 +245,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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return item;
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}
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@Override
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public boolean onItemUse(
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final ItemStack item,
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@@ -333,19 +333,19 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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final InWorldToolOperationResult or = InWorldToolOperationResult.getBlockOperationResult( out.toArray( new ItemStack[out.size()] ) );
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w.playSoundEffect( pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
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if( or.BlockItem == null )
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if( or.getBlockItem() == null )
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{
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w.setBlockState( pos, Platform.AIR_BLOCK.getDefaultState(), 3 );
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}
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else
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{
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final Block blk = Block.getBlockFromItem( or.BlockItem.getItem() );
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w.setBlockState( pos, blk.getStateFromMeta( or.BlockItem.getItemDamage() ), 3 );
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final Block blk = Block.getBlockFromItem( or.getBlockItem().getItem() );
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w.setBlockState( pos, blk.getStateFromMeta( or.getBlockItem().getItemDamage() ), 3 );
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}
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if( or.Drops != null )
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if( or.getDrops() != null )
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{
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Platform.spawnDrops( w, pos, or.Drops );
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Platform.spawnDrops( w, pos, or.getDrops() );
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}
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return true;
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@@ -156,18 +156,18 @@ public class ToolMassCannon extends AEBasePoweredItem implements IStorageCell
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{
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return item;
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}
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final LookDirection dir = Platform.getPlayerRay( p, p.getEyeHeight() );
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final Vec3 vec3 = dir.a;
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final Vec3 vec31 = dir.b;
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final Vec3 vec3 = dir.getA();
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final Vec3 vec31 = dir.getB();
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final Vec3 direction = vec31.subtract( vec3 );
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direction.normalize();
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final double d0 = vec3.xCoord;
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final double d1 = vec3.yCoord;
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final double d2 = vec3.zCoord;
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final float penetration = AEApi.instance().registries().matterCannon().getPenetration( ammo ); // 196.96655f;
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if( penetration <= 0 )
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{
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