Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
@@ -38,8 +38,8 @@ import appeng.util.Platform;
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public class PartP2PRedstone extends PartP2PTunnel<PartP2PRedstone>
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{
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int power;
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boolean recursive = false;
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private int power;
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private boolean recursive = false;
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public PartP2PRedstone( final ItemStack is )
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{
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@@ -52,9 +52,9 @@ public class PartP2PRedstone extends PartP2PTunnel<PartP2PRedstone>
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this.setNetworkReady();
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}
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public void setNetworkReady()
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private void setNetworkReady()
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{
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if( this.output )
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if( this.isOutput() )
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{
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final PartP2PRedstone in = this.getInput();
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if( in != null )
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@@ -64,7 +64,7 @@ public class PartP2PRedstone extends PartP2PTunnel<PartP2PRedstone>
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}
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}
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protected void putInput( final Object o )
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private void putInput( final Object o )
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{
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if( this.recursive )
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{
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@@ -72,7 +72,7 @@ public class PartP2PRedstone extends PartP2PTunnel<PartP2PRedstone>
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}
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this.recursive = true;
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if( this.output && this.proxy.isActive() )
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if( this.isOutput() && this.getProxy().isActive() )
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{
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final int newPower = (Integer) o;
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if( this.power != newPower )
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@@ -84,15 +84,15 @@ public class PartP2PRedstone extends PartP2PTunnel<PartP2PRedstone>
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this.recursive = false;
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}
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public void notifyNeighbors()
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private void notifyNeighbors()
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{
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final World worldObj = this.tile.getWorld();
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final World worldObj = this.getTile().getWorld();
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Platform.notifyBlocksOfNeighbors( worldObj, this.tile.getPos());
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Platform.notifyBlocksOfNeighbors( worldObj, this.getTile().getPos() );
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// and this cause sometimes it can go thought walls.
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for ( final EnumFacing face : EnumFacing.VALUES )
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Platform.notifyBlocksOfNeighbors( worldObj, this.tile.getPos().offset( face ) );
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for( final EnumFacing face : EnumFacing.VALUES )
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Platform.notifyBlocksOfNeighbors( worldObj, this.getTile().getPos().offset( face ) );
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}
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@MENetworkEventSubscribe
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@@ -135,22 +135,22 @@ public class PartP2PRedstone extends PartP2PTunnel<PartP2PRedstone>
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@Override
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public void onNeighborChanged()
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{
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if( !this.output )
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if( !this.isOutput() )
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{
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final BlockPos target = this.tile.getPos().offset( this.side.getFacing() );
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final BlockPos target = this.getTile().getPos().offset( this.getSide().getFacing() );
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final IBlockState state = this.tile.getWorld().getBlockState( target );
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final IBlockState state = this.getTile().getWorld().getBlockState( target );
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final Block b = state.getBlock();
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if( b != null && !this.output )
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if( b != null && !this.isOutput() )
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{
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EnumFacing srcSide = this.side.getFacing();
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EnumFacing srcSide = this.getSide().getFacing();
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if( b instanceof BlockRedstoneWire )
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{
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srcSide = EnumFacing.UP;
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}
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this.power = b.isProvidingStrongPower( this.tile.getWorld(), target,state, srcSide );
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this.power = Math.max( this.power, b.isProvidingWeakPower( this.tile.getWorld(), target, state, srcSide ) );
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this.power = b.isProvidingStrongPower( this.getTile().getWorld(), target, state, srcSide );
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this.power = Math.max( this.power, b.isProvidingWeakPower( this.getTile().getWorld(), target, state, srcSide ) );
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this.sendToOutput( this.power );
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}
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else
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@@ -169,13 +169,13 @@ public class PartP2PRedstone extends PartP2PTunnel<PartP2PRedstone>
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@Override
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public int isProvidingStrongPower()
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{
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return this.output ? this.power : 0;
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return this.isOutput() ? this.power : 0;
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}
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@Override
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public int isProvidingWeakPower()
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{
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return this.output ? this.power : 0;
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return this.isOutput() ? this.power : 0;
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}
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private void sendToOutput( final int power )
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