Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -60,7 +60,7 @@ public class PartConversionMonitor extends AbstractPartMonitor
return true;
}
if( !this.proxy.isActive() )
if( !this.getProxy().isActive() )
{
return false;
}
@@ -83,13 +83,13 @@ public class PartConversionMonitor extends AbstractPartMonitor
{
try
{
if( !this.proxy.isActive() )
if( !this.getProxy().isActive() )
{
return false;
}
final IEnergySource energy = this.proxy.getEnergy();
final IMEMonitor<IAEItemStack> cell = this.proxy.getStorage().getItemInventory();
final IEnergySource energy = this.getProxy().getEnergy();
final IMEMonitor<IAEItemStack> cell = this.getProxy().getStorage().getItemInventory();
final IAEItemStack input = AEItemStack.create( item );
if( ModeB )
@@ -128,13 +128,13 @@ public class PartConversionMonitor extends AbstractPartMonitor
{
try
{
if( !this.proxy.isActive() )
if( !this.getProxy().isActive() )
{
return;
}
final IEnergySource energy = this.proxy.getEnergy();
final IMEMonitor<IAEItemStack> cell = this.proxy.getStorage().getItemInventory();
final IEnergySource energy = this.getProxy().getEnergy();
final IMEMonitor<IAEItemStack> cell = this.getProxy().getStorage().getItemInventory();
final ItemStack is = input.getItemStack();
input.setStackSize( is.getMaxStackSize() );
@@ -147,9 +147,9 @@ public class PartConversionMonitor extends AbstractPartMonitor
newItems = adaptor.addItems( newItems );
if( newItems != null )
{
final TileEntity te = this.tile;
final TileEntity te = this.getTile();
final List<ItemStack> list = Collections.singletonList( newItems );
Platform.spawnDrops( player.worldObj, te.getPos().offset( this.side.getFacing() ), list );
Platform.spawnDrops( player.worldObj, te.getPos().offset( this.getSide().getFacing() ), list );
}
if( player.openContainer != null )