Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -43,21 +43,21 @@ import appeng.util.Platform;
public class TileCrank extends AEBaseTile implements ICustomCollision, IUpdatePlayerListBox
{
final int ticksPerRotation = 18;
private final int ticksPerRotation = 18;
// sided values..
public float visibleRotation = 0;
public int charge = 0;
private float visibleRotation = 0;
private int charge = 0;
public int hits = 0;
public int rotation = 0;
private int hits = 0;
private int rotation = 0;
@TileEvent( TileEventType.TICK )
public void Tick_TileCrank()
{
if( this.rotation > 0 )
{
this.visibleRotation -= 360 / ( this.ticksPerRotation );
this.setVisibleRotation( this.getVisibleRotation() - 360 / ( this.ticksPerRotation ) );
this.charge++;
if( this.charge >= this.ticksPerRotation )
{
@@ -73,7 +73,7 @@ public class TileCrank extends AEBaseTile implements ICustomCollision, IUpdatePl
}
}
public ICrankable getGrinder()
private ICrankable getGrinder()
{
if( Platform.isClient() )
{
@@ -179,4 +179,14 @@ public class TileCrank extends AEBaseTile implements ICustomCollision, IUpdatePl
out.add( AxisAlignedBB.fromBounds( xOff + 0.15, yOff + 0.15, zOff + 0.15,// ahh
xOff + 0.85, yOff + 0.85, zOff + 0.85 ) );
}
public float getVisibleRotation()
{
return this.visibleRotation;
}
private void setVisibleRotation( final float visibleRotation )
{
this.visibleRotation = visibleRotation;
}
}