fluid containers can now be drained/filled from fluid interfaces
This commit is contained in:
@@ -19,42 +19,50 @@
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package appeng.fluids.client.gui.widgets;
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import appeng.client.gui.widgets.GuiCustomSlot;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketInventoryAction;
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import appeng.helpers.InventoryAction;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.util.AEColor;
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import appeng.client.gui.widgets.ITooltip;
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import appeng.fluids.util.IAEFluidTank;
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@SideOnly( Side.CLIENT )
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public class GuiFluidTank extends GuiButton implements ITooltip
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public class GuiFluidTank extends GuiCustomSlot implements ITooltip
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{
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private final IAEFluidTank tank;
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private final int slot;
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private final int width;
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private final int height;
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public GuiFluidTank( IAEFluidTank tank, int slot, int id, int x, int y, int w, int h )
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{
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super( id, x, y, w, h, "" );
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super( id, x, y );
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this.tank = tank;
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this.slot = slot;
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this.width = w;
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this.height = h;
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}
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@Override
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public void drawButton( final Minecraft mc, final int mouseX, final int mouseY, final float partialTicks )
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public void drawContent( Minecraft mc, int mouseX, int mouseY, float partialTicks )
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{
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if( this.visible )
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final IAEFluidStack fs = this.getFluidStack();
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if( fs != null )
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{
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GlStateManager.disableBlend();
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GlStateManager.disableLighting();
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drawRect( this.x, this.y, this.x + this.width, this.y + this.height, AEColor.GRAY.blackVariant | 0xFF000000 );
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//drawRect( this.x, this.y, this.x + this.width, this.y + this.height, AEColor.GRAY.blackVariant | 0xFF000000 );
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final IAEFluidStack fluid = this.tank.getFluidInSlot( this.slot );
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if( fluid != null && fluid.getStackSize() > 0 )
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@@ -69,17 +77,16 @@ public class GuiFluidTank extends GuiButton implements ITooltip
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TextureAtlasSprite sprite = mc.getTextureMapBlocks().getAtlasSprite( fluid.getFluid().getStill().toString() );
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final int scaledHeight = (int) ( this.height * ( (float) fluid.getStackSize() / this.tank.getTankProperties()[this.slot].getCapacity() ) );
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int iconHeightRemainder = scaledHeight % 16;
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int iconHeightRemainder = scaledHeight % this.getHeight();
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if( iconHeightRemainder > 0 )
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{
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this.drawTexturedModalRect( this.x, this.y + this.height - iconHeightRemainder, sprite, 16, iconHeightRemainder );
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this.drawTexturedModalRect( this.xPos(), this.yPos() + this.getHeight() - iconHeightRemainder, sprite, this.getWidth(), iconHeightRemainder );
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}
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for( int i = 0; i < scaledHeight / 16; i++ )
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for( int i = 0; i < scaledHeight / this.getHeight(); i++ )
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{
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this.drawTexturedModalRect( this.x, this.y + this.height - iconHeightRemainder - ( i + 1 ) * 16, sprite, 16, 16 );
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this.drawTexturedModalRect( this.xPos(), this.yPos() + this.getHeight() - iconHeightRemainder - ( i + 1 ) * 16, sprite, this.getWidth(), this.getHeight() );
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}
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}
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}
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}
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@@ -100,25 +107,25 @@ public class GuiFluidTank extends GuiButton implements ITooltip
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@Override
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public int xPos()
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{
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return this.x - 2;
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return this.x - 1;
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}
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@Override
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public int yPos()
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{
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return this.y - 2;
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return this.y - 1;
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}
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@Override
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public int getWidth()
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{
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return this.width + 4;
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return this.width;
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}
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@Override
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public int getHeight()
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{
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return this.height + 4;
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return this.height + 1;
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}
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@Override
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@@ -127,4 +134,24 @@ public class GuiFluidTank extends GuiButton implements ITooltip
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return true;
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}
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public IAEFluidStack getFluidStack()
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{
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return this.tank.getFluidInSlot( this.slot );
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}
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@Override
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public void slotClicked( ItemStack clickStack, final int mouseButton )
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{
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if( getFluidStack() != null )
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{
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NetworkHandler.instance().sendToServer( new PacketInventoryAction( InventoryAction.FILL_ITEM, slot, 0 ) );
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}
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else
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{
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NetworkHandler.instance().sendToServer( new PacketInventoryAction( InventoryAction.EMPTY_ITEM, slot, 0 ) );
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}
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}
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}
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