AE2 First Commit, the dawn of 1.7 hast arrived.
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package appeng.core.sync.packets;
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import java.io.ByteArrayOutputStream;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.network.INetworkManager;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.container.AEBaseContainer;
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import appeng.core.sync.AppEngPacket;
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import appeng.helpers.InventoryAction;
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import appeng.util.item.AEItemStack;
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import cpw.mods.fml.common.network.Player;
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public class PacketInventoryAction extends AppEngPacket
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{
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final public InventoryAction action;
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final public int slot;
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final public IAEItemStack slotItem;
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// automatic.
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public PacketInventoryAction(DataInputStream stream) throws IOException {
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action = InventoryAction.values()[stream.readInt()];
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slot = stream.readInt();
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boolean hasItem = stream.readBoolean();
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if ( hasItem )
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slotItem = AEItemStack.loadItemStackFromPacket( stream );
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else
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slotItem = null;
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}
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@Override
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public void serverPacketData(INetworkManager manager, AppEngPacket packet, Player player)
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{
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EntityPlayerMP sender = (EntityPlayerMP) player;
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AEBaseContainer aebc = (AEBaseContainer) sender.openContainer;
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aebc.doAction( sender, action, slot, slotItem );
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}
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// api
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public PacketInventoryAction(InventoryAction action, int slot, IAEItemStack slotItem) throws IOException {
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this.action = action;
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this.slot = slot;
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this.slotItem = slotItem;
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ByteArrayOutputStream bytes = new ByteArrayOutputStream();
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DataOutputStream data = new DataOutputStream( bytes );
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data.writeInt( getPacketID() );
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data.writeInt( action.ordinal() );
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data.writeInt( slot );
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if ( slotItem == null )
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data.writeBoolean( false );
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else
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{
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data.writeBoolean( true );
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slotItem.writeToPacket( data );
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}
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isChunkDataPacket = false;
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configureWrite( bytes.toByteArray() );
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}
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}
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