AE2 First Commit, the dawn of 1.7 hast arrived.
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package appeng.core.sync.packets;
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import java.io.ByteArrayOutputStream;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.item.Item;
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import net.minecraft.network.INetworkManager;
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import net.minecraft.world.World;
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import appeng.client.render.effects.MatterCannonEffect;
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import appeng.core.sync.AppEngPacket;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.common.network.Player;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class PacketMatterCannon extends AppEngPacket
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{
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final double x;
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final double y;
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final double z;
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final double dx;
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final double dy;
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final double dz;
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final byte len;
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// automatic.
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public PacketMatterCannon(DataInputStream stream) throws IOException {
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x = stream.readFloat();
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y = stream.readFloat();
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z = stream.readFloat();
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dx = stream.readFloat();
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dy = stream.readFloat();
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dz = stream.readFloat();
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len = stream.readByte();
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void clientPacketData(INetworkManager network, AppEngPacket packet, Player player)
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{
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try
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{
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World world = FMLClientHandler.instance().getClient().theWorld;
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for (int a = 1; a < len; a++)
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{
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MatterCannonEffect fx = new MatterCannonEffect( world, x + dx * a, y + dy * a, z + dz * a, Item.diamond );
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Minecraft.getMinecraft().effectRenderer.addEffect( (EntityFX) fx );
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}
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} catch (Exception err)
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{
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}
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}
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// api
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public PacketMatterCannon(double x, double y, double z, float dx, float dy, float dz, byte len) throws IOException {
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float dl = dx * dx + dy * dy + dz * dz;
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float dlz = (float) Math.sqrt( dl );
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this.x = x;
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this.y = y;
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this.z = z;
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this.dx = dx / dlz;
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this.dy = dy / dlz;
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this.dz = dz / dlz;
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this.len = len;
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ByteArrayOutputStream bytes = new ByteArrayOutputStream();
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DataOutputStream data = new DataOutputStream( bytes );
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data.writeInt( getPacketID() );
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data.writeFloat( (float) x );
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data.writeFloat( (float) y );
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data.writeFloat( (float) z );
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data.writeFloat( (float) this.dx );
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data.writeFloat( (float) this.dy );
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data.writeFloat( (float) this.dz );
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data.writeByte( len );
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isChunkDataPacket = false;
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configureWrite( bytes.toByteArray() );
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}
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}
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