AE2 First Commit, the dawn of 1.7 hast arrived.
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package appeng.tile.spatial;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.ForgeDirection;
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import appeng.api.util.AECableType;
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import appeng.api.util.DimensionalCoord;
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import appeng.tile.grid.AENetworkInvTile;
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import appeng.tile.inventory.AppEngInternalInventory;
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import appeng.tile.inventory.InvOperation;
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public class TileSpatialIOPort extends AENetworkInvTile
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{
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final int sides[] = { 0, 1 };
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AppEngInternalInventory inv = new AppEngInternalInventory( this, 2 );
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boolean lastRedstoneState = false;
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public void updateRedstoneState()
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{
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boolean currentState = worldObj.isBlockIndirectlyGettingPowered( xCoord, yCoord, zCoord );
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if ( lastRedstoneState != currentState )
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{
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lastRedstoneState = currentState;
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if ( currentState )
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{
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triggerTransition();
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}
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}
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}
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private void triggerTransition()
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{
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// TODO Auto-generated method stub
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}
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@Override
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public AECableType getCableConnectionType(ForgeDirection dir)
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{
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return AECableType.SMART;
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}
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@Override
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public DimensionalCoord getLocation()
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{
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return new DimensionalCoord( this );
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}
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@Override
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public IInventory getInternalInventory()
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{
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return inv;
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}
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@Override
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public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added)
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{
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}
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@Override
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public int[] getAccessibleSlotsFromSide(int side)
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{
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return sides;
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}
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}
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