Implemented translucent facades.
This commit is contained in:
@@ -34,8 +34,10 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
|
||||
import net.minecraft.client.renderer.block.model.ItemOverrideList;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.util.BlockRenderLayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.MinecraftForgeClient;
|
||||
import net.minecraftforge.common.property.IExtendedBlockState;
|
||||
|
||||
import appeng.api.util.AECableType;
|
||||
@@ -72,38 +74,47 @@ public class CableBusBakedModel implements IBakedModel
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
// First, handle the cable at the center of the cable bus
|
||||
BlockRenderLayer layer = MinecraftForgeClient.getRenderLayer();
|
||||
|
||||
List<BakedQuad> quads = new ArrayList<>();
|
||||
addCableQuads( renderState, quads );
|
||||
|
||||
for( EnumFacing facing : EnumFacing.values() )
|
||||
// The core parts of the cable will only be rendered in the CUTOUT layer. TRANSLUCENT is used only for translucent facades further down below.
|
||||
if ( layer == BlockRenderLayer.CUTOUT )
|
||||
{
|
||||
List<ResourceLocation> models = renderState.getAttachments().get( facing );
|
||||
if( models == null )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// First, handle the cable at the center of the cable bus
|
||||
addCableQuads( renderState, quads );
|
||||
|
||||
for( ResourceLocation model : models )
|
||||
// Then handle attachments
|
||||
for( EnumFacing facing : EnumFacing.values() )
|
||||
{
|
||||
IBakedModel bakedModel = partModels.get( model );
|
||||
|
||||
if( bakedModel == null )
|
||||
List<ResourceLocation> models = renderState.getAttachments().get( facing );
|
||||
if( models == null )
|
||||
{
|
||||
throw new IllegalStateException( "Trying to use an unregistered part model: " + model );
|
||||
continue;
|
||||
}
|
||||
|
||||
List<BakedQuad> partQuads = bakedModel.getQuads( state, null, rand );
|
||||
for( ResourceLocation model : models )
|
||||
{
|
||||
IBakedModel bakedModel = partModels.get( model );
|
||||
|
||||
// Rotate quads accordingly
|
||||
QuadRotator rotator = new QuadRotator();
|
||||
partQuads = rotator.rotateQuads( partQuads, facing, EnumFacing.UP );
|
||||
if( bakedModel == null )
|
||||
{
|
||||
throw new IllegalStateException( "Trying to use an unregistered part model: " + model );
|
||||
}
|
||||
|
||||
quads.addAll( partQuads );
|
||||
List<BakedQuad> partQuads = bakedModel.getQuads( state, null, rand );
|
||||
|
||||
// Rotate quads accordingly
|
||||
QuadRotator rotator = new QuadRotator();
|
||||
partQuads = rotator.rotateQuads( partQuads, facing, EnumFacing.UP );
|
||||
|
||||
quads.addAll( partQuads );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
facadeBuilder.addFacades(
|
||||
layer,
|
||||
renderState.getFacades(),
|
||||
renderState.getBoundingBoxes(),
|
||||
renderState.getAttachments().keySet(),
|
||||
|
||||
@@ -38,6 +38,7 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.color.BlockColors;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.util.BlockRenderLayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
@@ -54,7 +55,7 @@ import appeng.core.AppEng;
|
||||
public class FacadeBuilder
|
||||
{
|
||||
|
||||
static final ResourceLocation TEXTURE_FACADE = new ResourceLocation( AppEng.MOD_ID, "parts/cable_anchor" );
|
||||
private static final ResourceLocation TEXTURE_FACADE = new ResourceLocation( AppEng.MOD_ID, "parts/cable_anchor" );
|
||||
|
||||
private final BlockColors blockColors = Minecraft.getMinecraft().getBlockColors();
|
||||
|
||||
@@ -74,7 +75,7 @@ public class FacadeBuilder
|
||||
return Collections.singletonList( TEXTURE_FACADE );
|
||||
}
|
||||
|
||||
void addFacades( Map<EnumFacing, FacadeRenderState> facadesState, List<AxisAlignedBB> partBoxes, Set<EnumFacing> sidesWithParts, long rand, List<BakedQuad> quads )
|
||||
void addFacades( BlockRenderLayer layer, Map<EnumFacing, FacadeRenderState> facadesState, List<AxisAlignedBB> partBoxes, Set<EnumFacing> sidesWithParts, long rand, List<BakedQuad> quads )
|
||||
{
|
||||
boolean thinFacades = isUseThinFacades( partBoxes );
|
||||
|
||||
@@ -88,7 +89,7 @@ public class FacadeBuilder
|
||||
|
||||
try
|
||||
{
|
||||
addFacade( facadesState, side, cutOutBox, thinFacades, renderStilt, rand, builder );
|
||||
addFacade( layer, facadesState, side, cutOutBox, thinFacades, renderStilt, rand, builder );
|
||||
}
|
||||
catch( Throwable t )
|
||||
{
|
||||
@@ -119,7 +120,7 @@ public class FacadeBuilder
|
||||
return firstFound;
|
||||
}
|
||||
|
||||
private void addFacade( Map<EnumFacing, FacadeRenderState> facades, EnumFacing side, AEAxisAlignedBB busBounds, boolean thinFacades, boolean renderStilt, long rand, CubeBuilder builder )
|
||||
private void addFacade( BlockRenderLayer layer, Map<EnumFacing, FacadeRenderState> facades, EnumFacing side, AEAxisAlignedBB busBounds, boolean thinFacades, boolean renderStilt, long rand, CubeBuilder builder )
|
||||
{
|
||||
|
||||
FacadeRenderState facadeState = facades.get( side );
|
||||
@@ -128,7 +129,7 @@ public class FacadeBuilder
|
||||
builder.setDrawFaces( EnumSet.allOf( EnumFacing.class ) );
|
||||
|
||||
// We only render the stilt if we don't intersect with any part directly, and if there's no part on our side
|
||||
if( renderStilt && busBounds == null )
|
||||
if( renderStilt && busBounds == null && layer == BlockRenderLayer.CUTOUT )
|
||||
{
|
||||
builder.setTexture( facadeTexture );
|
||||
switch( side )
|
||||
@@ -154,15 +155,17 @@ public class FacadeBuilder
|
||||
}
|
||||
}
|
||||
|
||||
// Do not add the translucent facade in any other layer than translucent
|
||||
boolean translucent = AEApi.instance().partHelper().getCableRenderMode().transparentFacades;
|
||||
if( translucent && layer != BlockRenderLayer.TRANSLUCENT )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final float thickness = thinFacades ? 1 : 2;
|
||||
|
||||
IBakedModel blockModel = blockRendererDispatcher.getModelForState( blockState );
|
||||
|
||||
if( AEApi.instance().partHelper().getCableRenderMode().transparentFacades )
|
||||
{
|
||||
// TODO rbw.setOpacity( 0.3f );
|
||||
}
|
||||
|
||||
int color = 0xffffff;
|
||||
try
|
||||
{
|
||||
@@ -172,7 +175,16 @@ public class FacadeBuilder
|
||||
{
|
||||
}
|
||||
|
||||
builder.setColorRGB( color );
|
||||
if( translucent )
|
||||
{
|
||||
color &= 0xFFFFFF;
|
||||
color |= 0x4C000000;
|
||||
builder.setColor( color );
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.setColorRGB( color );
|
||||
}
|
||||
|
||||
// TODO: Cache this
|
||||
for( EnumFacing facing : facadeState.getOpenFaces() )
|
||||
|
||||
Reference in New Issue
Block a user