Implemented translucent facades.
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@@ -38,6 +38,7 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.color.BlockColors;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.AxisAlignedBB;
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@@ -54,7 +55,7 @@ import appeng.core.AppEng;
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public class FacadeBuilder
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{
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static final ResourceLocation TEXTURE_FACADE = new ResourceLocation( AppEng.MOD_ID, "parts/cable_anchor" );
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private static final ResourceLocation TEXTURE_FACADE = new ResourceLocation( AppEng.MOD_ID, "parts/cable_anchor" );
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private final BlockColors blockColors = Minecraft.getMinecraft().getBlockColors();
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@@ -74,7 +75,7 @@ public class FacadeBuilder
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return Collections.singletonList( TEXTURE_FACADE );
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}
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void addFacades( Map<EnumFacing, FacadeRenderState> facadesState, List<AxisAlignedBB> partBoxes, Set<EnumFacing> sidesWithParts, long rand, List<BakedQuad> quads )
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void addFacades( BlockRenderLayer layer, Map<EnumFacing, FacadeRenderState> facadesState, List<AxisAlignedBB> partBoxes, Set<EnumFacing> sidesWithParts, long rand, List<BakedQuad> quads )
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{
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boolean thinFacades = isUseThinFacades( partBoxes );
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@@ -88,7 +89,7 @@ public class FacadeBuilder
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try
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{
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addFacade( facadesState, side, cutOutBox, thinFacades, renderStilt, rand, builder );
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addFacade( layer, facadesState, side, cutOutBox, thinFacades, renderStilt, rand, builder );
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}
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catch( Throwable t )
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{
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@@ -119,7 +120,7 @@ public class FacadeBuilder
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return firstFound;
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}
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private void addFacade( Map<EnumFacing, FacadeRenderState> facades, EnumFacing side, AEAxisAlignedBB busBounds, boolean thinFacades, boolean renderStilt, long rand, CubeBuilder builder )
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private void addFacade( BlockRenderLayer layer, Map<EnumFacing, FacadeRenderState> facades, EnumFacing side, AEAxisAlignedBB busBounds, boolean thinFacades, boolean renderStilt, long rand, CubeBuilder builder )
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{
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FacadeRenderState facadeState = facades.get( side );
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@@ -128,7 +129,7 @@ public class FacadeBuilder
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builder.setDrawFaces( EnumSet.allOf( EnumFacing.class ) );
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// We only render the stilt if we don't intersect with any part directly, and if there's no part on our side
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if( renderStilt && busBounds == null )
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if( renderStilt && busBounds == null && layer == BlockRenderLayer.CUTOUT )
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{
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builder.setTexture( facadeTexture );
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switch( side )
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@@ -154,15 +155,17 @@ public class FacadeBuilder
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}
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}
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// Do not add the translucent facade in any other layer than translucent
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boolean translucent = AEApi.instance().partHelper().getCableRenderMode().transparentFacades;
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if( translucent && layer != BlockRenderLayer.TRANSLUCENT )
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{
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return;
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}
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final float thickness = thinFacades ? 1 : 2;
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IBakedModel blockModel = blockRendererDispatcher.getModelForState( blockState );
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if( AEApi.instance().partHelper().getCableRenderMode().transparentFacades )
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{
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// TODO rbw.setOpacity( 0.3f );
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}
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int color = 0xffffff;
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try
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{
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@@ -172,7 +175,16 @@ public class FacadeBuilder
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{
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}
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builder.setColorRGB( color );
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if( translucent )
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{
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color &= 0xFFFFFF;
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color |= 0x4C000000;
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builder.setColor( color );
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}
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else
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{
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builder.setColorRGB( color );
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}
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// TODO: Cache this
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for( EnumFacing facing : facadeState.getOpenFaces() )
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