Modifier are now using a consistent order based on the java conventions
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@@ -29,7 +29,7 @@ import net.minecraft.world.World;
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import appeng.entity.EntityTinyTNTPrimed;
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final public class DispenserBehaviorTinyTNT extends BehaviorDefaultDispenseItem
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public final class DispenserBehaviorTinyTNT extends BehaviorDefaultDispenseItem
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{
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@Override
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@@ -31,7 +31,7 @@ import net.minecraft.world.WorldServer;
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import appeng.util.Platform;
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final public class DispenserBlockTool extends BehaviorDefaultDispenseItem
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public final class DispenserBlockTool extends BehaviorDefaultDispenseItem
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{
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@Override
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@@ -34,7 +34,7 @@ import appeng.items.tools.powered.ToolMassCannon;
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import appeng.util.Platform;
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final public class DispenserMatterCannon extends BehaviorDefaultDispenseItem
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public final class DispenserMatterCannon extends BehaviorDefaultDispenseItem
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{
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@Override
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@@ -64,11 +64,11 @@ public class TickHandler
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public static final TickHandler INSTANCE = new TickHandler();
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final Queue<Callable> serverQueue = new LinkedList<Callable>();
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final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
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final private WeakHashMap<World, Queue<Callable>> callQueue = new WeakHashMap<World, Queue<Callable>>();
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final private HandlerRep server = new HandlerRep();
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final private HandlerRep client = new HandlerRep();
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final private HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<Integer, PlayerColor>();
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final private HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<Integer, PlayerColor>();
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private final WeakHashMap<World, Queue<Callable>> callQueue = new WeakHashMap<World, Queue<Callable>>();
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private final HandlerRep server = new HandlerRep();
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private final HandlerRep client = new HandlerRep();
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private final HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<Integer, PlayerColor>();
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private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<Integer, PlayerColor>();
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CableRenderMode crm = CableRenderMode.Standard;
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public HashMap<Integer, PlayerColor> getPlayerColors()
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@@ -288,7 +288,7 @@ public class TickHandler
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}
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static public class PlayerColor
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public static class PlayerColor
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{
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public final AEColor myColor;
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