Modifier are now using a consistent order based on the java conventions
This commit is contained in:
@@ -64,11 +64,11 @@ public class TickHandler
|
||||
public static final TickHandler INSTANCE = new TickHandler();
|
||||
final Queue<Callable> serverQueue = new LinkedList<Callable>();
|
||||
final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
|
||||
final private WeakHashMap<World, Queue<Callable>> callQueue = new WeakHashMap<World, Queue<Callable>>();
|
||||
final private HandlerRep server = new HandlerRep();
|
||||
final private HandlerRep client = new HandlerRep();
|
||||
final private HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<Integer, PlayerColor>();
|
||||
final private HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<Integer, PlayerColor>();
|
||||
private final WeakHashMap<World, Queue<Callable>> callQueue = new WeakHashMap<World, Queue<Callable>>();
|
||||
private final HandlerRep server = new HandlerRep();
|
||||
private final HandlerRep client = new HandlerRep();
|
||||
private final HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<Integer, PlayerColor>();
|
||||
private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<Integer, PlayerColor>();
|
||||
CableRenderMode crm = CableRenderMode.Standard;
|
||||
|
||||
public HashMap<Integer, PlayerColor> getPlayerColors()
|
||||
@@ -288,7 +288,7 @@ public class TickHandler
|
||||
}
|
||||
|
||||
|
||||
static public class PlayerColor
|
||||
public static class PlayerColor
|
||||
{
|
||||
|
||||
public final AEColor myColor;
|
||||
|
||||
Reference in New Issue
Block a user