Modifier are now using a consistent order based on the java conventions

This commit is contained in:
yueh
2015-04-06 00:35:42 +02:00
parent e2d0e5d424
commit eaf57bedf6
109 changed files with 268 additions and 268 deletions
+2 -2
View File
@@ -480,7 +480,7 @@ public abstract class AEBasePart implements IPart, IGridProxyable, IActionHost,
}
@Override
final public boolean onActivate( EntityPlayer player, Vec3 pos )
public final boolean onActivate( EntityPlayer player, Vec3 pos )
{
if( this.useMemoryCard( player ) )
return true;
@@ -489,7 +489,7 @@ public abstract class AEBasePart implements IPart, IGridProxyable, IActionHost,
}
@Override
final public boolean onShiftActivate( EntityPlayer player, Vec3 pos )
public final boolean onShiftActivate( EntityPlayer player, Vec3 pos )
{
if( this.useMemoryCard( player ) )
return true;
@@ -33,12 +33,12 @@ public class BusCollisionHelper implements IPartCollisionHelper
final List<AxisAlignedBB> boxes;
final private ForgeDirection x;
final private ForgeDirection y;
final private ForgeDirection z;
private final ForgeDirection x;
private final ForgeDirection y;
private final ForgeDirection z;
final private Entity entity;
final private boolean isVisual;
private final Entity entity;
private final boolean isVisual;
public BusCollisionHelper( List<AxisAlignedBB> boxes, ForgeDirection x, ForgeDirection y, ForgeDirection z, Entity e, boolean visual )
{
@@ -30,12 +30,12 @@ public class InvLayerData
{
// a simple empty array for empty stuff..
private final static int[] NULL_SIDES = new int[] {};
private static final int[] NULL_SIDES = new int[] {};
// cache of inventory state.
final private int[][] sides;
final private List<ISidedInventory> inventories;
final private List<InvSot> slots;
private final int[][] sides;
private final List<ISidedInventory> inventories;
private final List<InvSot> slots;
public InvLayerData( int[][] a, List<ISidedInventory> b, List<InvSot> c )
{
@@ -26,8 +26,8 @@ import net.minecraft.item.ItemStack;
public class InvSot
{
final public ISidedInventory partInv;
final public int index;
public final ISidedInventory partInv;
public final int index;
public InvSot( ISidedInventory part, int slot )
{
@@ -48,7 +48,7 @@ public class LayerISidedInventory extends LayerBase implements ISidedInventory
{
// a simple empty array for empty stuff..
private final static int[] NULL_SIDES = new int[] {};
private static final int[] NULL_SIDES = new int[] {};
InvLayerData invLayer = null;
@@ -44,8 +44,8 @@ public class PartP2PLiquids extends PartP2PTunnel<PartP2PLiquids> implements IFl
{
static final ThreadLocal<Stack<PartP2PLiquids>> DEPTH = new ThreadLocal<Stack<PartP2PLiquids>>();
private final static FluidTankInfo[] ACTIVE_TANK = new FluidTankInfo[] { new FluidTankInfo( null, 10000 ) };
private final static FluidTankInfo[] INACTIVE_TANK = new FluidTankInfo[] { new FluidTankInfo( null, 0 ) };
private static final FluidTankInfo[] ACTIVE_TANK = new FluidTankInfo[] { new FluidTankInfo( null, 10000 ) };
private static final FluidTankInfo[] INACTIVE_TANK = new FluidTankInfo[] { new FluidTankInfo( null, 0 ) };
IFluidHandler cachedTank;
private int tmpUsed;