Modifier are now using a consistent order based on the java conventions
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@@ -150,7 +150,7 @@ public class Platform
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/*
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* random source, use it for item drop locations...
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*/
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static private final Random RANDOM_GENERATOR = new Random();
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private static final Random RANDOM_GENERATOR = new Random();
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private static final WeakHashMap<World, EntityPlayer> FAKE_PLAYERS = new WeakHashMap<World, EntityPlayer>();
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private static Field tagList;
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private static Class playerInstance;
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@@ -1442,7 +1442,7 @@ public class Platform
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gs.postAlterationOfStoredItems( StorageChannel.ITEMS, itemChanges, src );
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}
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static public <T extends IAEStack<T>> void postListChanges( IItemList<T> before, IItemList<T> after, IMEMonitorHandlerReceiver<T> meMonitorPassthrough, BaseActionSource source )
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public static <T extends IAEStack<T>> void postListChanges( IItemList<T> before, IItemList<T> after, IMEMonitorHandlerReceiver<T> meMonitorPassthrough, BaseActionSource source )
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{
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LinkedList<T> changes = new LinkedList<T>();
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