Refactored GrinderRegistry. (#2644)
* Refactored GrinderRegistry. Changed IGrinderRegistry#getRecipes to return an unmodifiable collection. Added a way to remove recipes explicitly instead the internal list. Added a cache to lookup recipes instead of iterating a list. Renamed IGrinderEntry to IGrinderRecipe Made IGrindRecipe immutable for easy caching. Improved GrinderLogging and Exception Handling JEI Workaround as it expects a List instead Collection. * Added blacklist of explicit oredict names for the grindstone. This can be used should the automatic recipe generation create unintended loopholes.
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@@ -24,13 +24,17 @@
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package appeng.api.features;
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import java.util.Optional;
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import javax.annotation.Nonnull;
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import net.minecraft.item.ItemStack;
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/**
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* Registration Records for {@link IGrinderRegistry}
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*/
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public interface IGrinderEntry
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public interface IGrinderRecipe
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{
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/**
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@@ -38,66 +42,40 @@ public interface IGrinderEntry
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*
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* @return input that the grinder will accept.
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*/
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@Nonnull
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ItemStack getInput();
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/**
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* lets you change the grinder recipe by changing its input.
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*
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* @param input input item
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*/
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void setInput( ItemStack input );
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/**
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* gets the current output
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*
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* @return output that the grinder will produce
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*/
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@Nonnull
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ItemStack getOutput();
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/**
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* allows you to change the output.
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* gets the current output
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*
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* @param output output item
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* @return output that the grinder will produce
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*/
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void setOutput( ItemStack output );
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@Nonnull
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Optional<ItemStack> getOptionalOutput();
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/**
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* gets the current output
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*
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* @return output that the grinder will produce
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*/
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ItemStack getOptionalOutput();
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/**
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* gets the current output
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*
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* @return output that the grinder will produce
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*/
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ItemStack getSecondOptionalOutput();
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/**
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* stack, and 0.0-1.0 chance that it will be generated.
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*
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* @param output output item
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* @param chance generation chance
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*/
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void setOptionalOutput( ItemStack output, float chance );
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Optional<ItemStack> getSecondOptionalOutput();
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/**
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* 0.0 - 1.0 the chance that the optional output will be generated.
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*
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* @return chance of optional output
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*/
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@Nonnull
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float getOptionalChance();
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/**
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* stack, and 0.0-1.0 chance that it will be generated.
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*
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* @param output second optional output item
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* @param chance second optional output chance
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*/
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void setSecondOptionalOutput( ItemStack output, float chance );
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/**
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* 0.0 - 1.0 the chance that the optional output will be generated.
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*
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@@ -106,16 +84,10 @@ public interface IGrinderEntry
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float getSecondOptionalChance();
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/**
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* Energy cost, in turns.
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* Amount of turns required to process the item.
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*
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* @return number of turns it takes to produce the output from the input.
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*/
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int getEnergyCost();
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int getRequiredTurns();
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/**
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* Allows you to adjust the number of turns
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*
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* @param c number of turns to produce output.
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*/
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void setEnergyCost( int c );
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}
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@@ -24,7 +24,10 @@
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package appeng.api.features;
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import java.util.List;
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import java.util.Collection;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import net.minecraft.item.ItemStack;
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@@ -36,51 +39,90 @@ public interface IGrinderRegistry
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{
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/**
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* Current list of registered recipes, you can modify this if you want too.
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* An immutable list of the currently registered recipes.
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*
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* @return currentlyRegisteredRecipes
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*/
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List<IGrinderEntry> getRecipes();
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@Nonnull
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Collection<IGrinderRecipe> getRecipes();
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/**
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* add a new recipe the easy way, in → out, how many turns., duplicates will not be added.
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* Add a new recipe with a single input and output and how many turns it requires.
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*
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* Will ignore duplicate recipes with the same input item.
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*
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* @param in input
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* @param out output
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* @param turns amount of turns to turn the input into the output
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* @param in The {@link ItemStack} to grind.
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* @param out The {@link ItemStack} to output.
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* @param turns Amount of turns to turn the input into the output, with turns > 0.
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*/
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void addRecipe( ItemStack in, ItemStack out, int turns );
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void addRecipe( @Nonnull ItemStack in, @Nonnull ItemStack out, int turns );
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/**
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* Add a new recipe with an input, output and a single optional output.
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*
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* Will ignore duplicate recipes with the same input item.
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*
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* @param in The {@link ItemStack} to grind.
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* @param out The {@link ItemStack} to output.
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* @param optional The optional {@link ItemStack} to output of a certain chance.
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* @param chance Chance to get the optional output within 0.0 - 1.0
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* @param turns Amount of turns to turn the input into the output, with turns > 0.
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*/
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void addRecipe( @Nonnull ItemStack in, @Nonnull ItemStack out, @Nonnull ItemStack optional, float chance, int turns );
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/**
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* add a new recipe with optional outputs, duplicates will not be added.
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*
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* Will ignore duplicate recipes with the same input item.
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*
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* @param in input
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* @param out output
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* @param optional optional output
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* @param chance chance to get the optional output within 0.0 - 1.0
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* @param turns amount of turns to turn the input into the outputs
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*/
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void addRecipe( ItemStack in, ItemStack out, ItemStack optional, float chance, int turns );
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/**
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* add a new recipe with optional outputs, duplicates will not be added.
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*
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* @param in input
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* @param out output
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* @param optional optional output
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* @param chance chance to get the optional output within 0.0 - 1.0
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* @param optional2 second optional output
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* @param in The {@link ItemStack} to grind.
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* @param out The {@link ItemStack} to output.
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* @param optional The first optional {@link ItemStack} to output of a certain chance.
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* @param chance Chance to get the first optional output within 0.0 - 1.0
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* @param optional2 The second optional {@link ItemStack} to output of a certain chance.
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* @param chance2 chance to get the second optional output within 0.0 - 1.0
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* @param turns amount of turns to turn the input into the outputs
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* @param turns Amount of turns to turn the input into the output, with turns > 0.
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*
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*/
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void addRecipe( ItemStack in, ItemStack out, ItemStack optional, float chance, ItemStack optional2, float chance2, int turns );
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void addRecipe( @Nonnull ItemStack in, @Nonnull ItemStack out, @Nonnull ItemStack optional, float chance, @Nonnull ItemStack optional2, float chance2, int turns );
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/**
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* Remove the specific from the recipe list.
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*
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* @param recipe The recipe to be removed.
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* @return true, if it was removed
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*/
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boolean removeRecipe( @Nonnull IGrinderRecipe recipe );
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/**
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* Searches for a recipe for a given input, and returns it.
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*
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* @param input input
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* @param input The {@link ItemStack} to be grinded.
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*
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* @return identified recipe or null
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*/
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IGrinderEntry getRecipeForInput( ItemStack input );
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@Nullable
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IGrinderRecipe getRecipeForInput( @Nonnull ItemStack input );
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/**
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* Allows do add a custom ratio from an ore to dust when being grinded.
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*
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* The default ratio is 1 ore to 2 dusts.
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*
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* These have to be added before any recipe is registered. Otherwise it will use the default value.
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*
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* @param oredictName The name of the ore;
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* @param ratio The amount, must be > 0;
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*/
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void addDustRatio( @Nonnull String oredictName, int ratio );
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/**
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* Remove a custom ratio for a specific ore name.
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*
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* Will use the default of 2 value afterwards.
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*
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* @param oredictName The name of the ore;
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*/
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boolean removeDustRatio( @Nonnull String oredictName );
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}
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