Fix loot for quartz ore.
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@@ -11,10 +11,12 @@ import net.minecraft.block.Block;
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import net.minecraft.data.DirectoryCache;
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import net.minecraft.data.IDataProvider;
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import net.minecraft.data.loot.BlockLootTables;
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import net.minecraft.item.Items;
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import net.minecraft.enchantment.Enchantments;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.storage.loot.*;
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import net.minecraft.world.storage.loot.conditions.SurvivesExplosion;
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import net.minecraft.world.storage.loot.functions.ApplyBonus;
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import net.minecraft.world.storage.loot.functions.SetCount;
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import net.minecraftforge.fml.event.lifecycle.GatherDataEvent;
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import net.minecraftforge.registries.ForgeRegistries;
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@@ -29,8 +31,26 @@ public class BlockDropProvider extends BlockLootTables implements IAE2DataProvid
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{
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private Map<Block, Function<Block, LootTable.Builder>> overrides = ImmutableMap.<Block, Function<Block, LootTable.Builder>>builder()
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.put( BLOCKS.matrixFrame().block(), $ -> LootTable.builder() )
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.put( BLOCKS.quartzOre().block(), b -> droppingItemWithFortune( b, Items.QUARTZ ) ) // FIXME replace with the material reference
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.put( BLOCKS.quartzOreCharged().block(), b -> droppingItemWithFortune( b, Items.LAPIS_LAZULI ) ) // FIXME replace with the material reference
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.put( BLOCKS.quartzOre().block(), b ->
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droppingWithSilkTouch(BLOCKS.quartzOre().block(),
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withExplosionDecay(
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BLOCKS.quartzOre().block(),
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ItemLootEntry.builder(MATERIALS.certusQuartzCrystal().item())
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.acceptFunction(SetCount.builder(RandomValueRange.of(1.0F, 2.0F)))
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.acceptFunction(ApplyBonus.uniformBonusCount(Enchantments.FORTUNE))
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)
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)
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)
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.put( BLOCKS.quartzOreCharged().block(), b ->
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droppingWithSilkTouch(BLOCKS.quartzOreCharged().block(),
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withExplosionDecay(
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BLOCKS.quartzOreCharged().block(),
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ItemLootEntry.builder(MATERIALS.certusQuartzCrystalCharged().item())
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.acceptFunction(SetCount.builder(RandomValueRange.of(1.0F, 2.0F)))
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.acceptFunction(ApplyBonus.uniformBonusCount(Enchantments.FORTUNE))
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)
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)
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)
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.build();
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private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create();
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