Add this qualifier

This commit is contained in:
thatsIch
2015-09-30 14:26:54 +02:00
parent efecd4b8c1
commit ebda927fb5
105 changed files with 422 additions and 415 deletions
+11 -11
View File
@@ -239,7 +239,7 @@ public abstract class AEBaseGui extends GuiContainer
}
this.zLevel = 300.0F;
itemRender.zLevel = 300.0F;
this.itemRender.zLevel = 300.0F;
final int var10 = -267386864;
this.drawGradientRect( var6 - 3, var7 - 4, var6 + var5 + 3, var7 - 3, var10, var10 );
this.drawGradientRect( var6 - 3, var7 + var9 + 3, var6 + var5 + 3, var7 + var9 + 4, var10, var10 );
@@ -277,7 +277,7 @@ public abstract class AEBaseGui extends GuiContainer
}
this.zLevel = 0.0F;
itemRender.zLevel = 0.0F;
this.itemRender.zLevel = 0.0F;
}
RenderHelper.enableStandardItemLighting();
GL11.glPopAttrib();
@@ -722,17 +722,17 @@ public abstract class AEBaseGui extends GuiContainer
protected void drawItem( final int x, final int y, final ItemStack is )
{
this.zLevel = 100.0F;
itemRender.zLevel = 100.0F;
this.itemRender.zLevel = 100.0F;
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL12.GL_RESCALE_NORMAL );
GL11.glEnable( GL11.GL_DEPTH_TEST );
RenderHelper.enableGUIStandardItemLighting();
itemRender.renderItemAndEffectIntoGUI( is, x, y );
this.itemRender.renderItemAndEffectIntoGUI( is, x, y );
GL11.glPopAttrib();
itemRender.zLevel = 0.0F;
this.itemRender.zLevel = 0.0F;
this.zLevel = 0.0F;
}
@@ -768,7 +768,7 @@ public abstract class AEBaseGui extends GuiContainer
try
{
this.zLevel = 100.0F;
itemRender.zLevel = 100.0F;
this.itemRender.zLevel = 100.0F;
if( !this.isPowered() )
{
@@ -778,7 +778,7 @@ public abstract class AEBaseGui extends GuiContainer
}
this.zLevel = 0.0F;
itemRender.zLevel = 0.0F;
this.itemRender.zLevel = 0.0F;
this.aeRenderItem.aeStack = ( (SlotME) s ).getAEStack();
@@ -864,14 +864,14 @@ public abstract class AEBaseGui extends GuiContainer
if( ( (AppEngSlot) s ).isValid == hasCalculatedValidness.Invalid )
{
this.zLevel = 100.0F;
itemRender.zLevel = 100.0F;
this.itemRender.zLevel = 100.0F;
GL11.glDisable( GL11.GL_LIGHTING );
drawRect( s.xDisplayPosition, s.yDisplayPosition, 16 + s.xDisplayPosition, 16 + s.yDisplayPosition, 0x66ff6666 );
GL11.glEnable( GL11.GL_LIGHTING );
this.zLevel = 0.0F;
itemRender.zLevel = 0.0F;
this.itemRender.zLevel = 0.0F;
}
}
@@ -904,8 +904,8 @@ public abstract class AEBaseGui extends GuiContainer
}
else
{
final RenderItem ri = itemRender;
itemRender = item;
final RenderItem ri = this.itemRender;
this.itemRender = item;
return ri;
}
}