Add this qualifier

This commit is contained in:
thatsIch
2015-09-30 14:26:54 +02:00
parent efecd4b8c1
commit ebda927fb5
105 changed files with 422 additions and 415 deletions
@@ -763,6 +763,6 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
public ModelResourceLocation getResourcePath()
{
return modelPath;
return this.modelPath;
}
}
@@ -113,8 +113,8 @@ public class BusRenderer implements IItemRenderer
GL11.glScaled( 1.2, 1.2, 1. );
GL11.glColor4f( 1, 1, 1, 1 );
renderer.setColorOpaque_F( 1, 1, 1 );
renderer.setBrightness( 14 << 20 | 14 << 4 );
this.renderer.setColorOpaque_F( 1, 1, 1 );
this.renderer.setBrightness( 14 << 20 | 14 << 4 );
BusRenderHelper.INSTANCE.setBounds( 0, 0, 0, 1, 1, 1 );
BusRenderHelper.INSTANCE.setTexture( null );
@@ -20,42 +20,42 @@ public class IconUnwrapper extends TextureAtlasSprite
final IAESprite src )
{
super( src.getIconName() );
width = src.getIconWidth();
height = src.getIconHeight();
min_u = src.getMinU();
max_u = src.getMaxU();
min_v = src.getMinV();
max_v = src.getMaxV();
this.width = src.getIconWidth();
this.height = src.getIconHeight();
this.min_u = src.getMinU();
this.max_u = src.getMaxU();
this.min_v = src.getMinV();
this.max_v = src.getMaxV();
}
@Override
public int getIconWidth()
{
return width;
return this.width;
}
@Override
public int getIconHeight()
{
return height;
return this.height;
}
@Override
public float getMaxU()
{
return max_u;
return this.max_u;
}
@Override
public float getMinV()
{
return min_v;
return this.min_v;
}
@Override
public float getMaxV()
{
return max_v;
return this.max_v;
}
@Override
@@ -67,7 +67,7 @@ public class IconUnwrapper extends TextureAtlasSprite
@Override
public float getMinU()
{
return min_u;
return this.min_u;
}
@Override
@@ -42,9 +42,9 @@ public class ModelGenerator
public CachedModel()
{
general = new ArrayList<BakedQuad>();
this.general = new ArrayList<BakedQuad>();
for ( final EnumFacing f : EnumFacing.VALUES )
faces[f.ordinal()] = new ArrayList<BakedQuad>();
this.faces[f.ordinal()] = new ArrayList<BakedQuad>();
}
@Override
@@ -80,14 +80,14 @@ public class ModelGenerator
@Override
public List getGeneralQuads()
{
return general;
return this.general;
}
@Override
public List getFaceQuads(
final EnumFacing p_177551_1_ )
{
return faces[p_177551_1_.ordinal()];
return this.faces[p_177551_1_.ordinal()];
}
}
@@ -123,13 +123,13 @@ public class ModelGenerator
final Block block )
{
if ( block == null ) return;
renderMinX = block.getBlockBoundsMinX();
renderMinY = block.getBlockBoundsMinY();
renderMinZ = block.getBlockBoundsMinZ();
renderMaxX = block.getBlockBoundsMaxX();
renderMaxY = block.getBlockBoundsMaxY();
renderMaxZ = block.getBlockBoundsMaxZ();
this.renderMinX = block.getBlockBoundsMinX();
this.renderMinY = block.getBlockBoundsMinY();
this.renderMinZ = block.getBlockBoundsMinZ();
this.renderMaxX = block.getBlockBoundsMaxX();
this.renderMaxY = block.getBlockBoundsMaxY();
this.renderMaxZ = block.getBlockBoundsMaxZ();
}
public void setRenderBounds(
@@ -140,12 +140,12 @@ public class ModelGenerator
final double h,
final double i )
{
renderMinX = d;
renderMinY = e;
renderMinZ = f;
renderMaxX = g;
renderMaxY = h;
renderMaxZ = i;
this.renderMinX = d;
this.renderMinY = e;
this.renderMinZ = f;
this.renderMaxX = g;
this.renderMaxY = h;
this.renderMaxZ = i;
}
int color = -1;
@@ -153,7 +153,7 @@ public class ModelGenerator
public void setBrightness(
final int i )
{
brightness=i;
this.brightness =i;
}
public void setColorRGBA_F(
@@ -163,7 +163,7 @@ public class ModelGenerator
final float a )
{
final int alpha = ( int ) ( a * 0xff );
color = alpha << 24 |
this.color = alpha << 24 |
r << 16 |
b << 8 |
b;
@@ -173,7 +173,7 @@ public class ModelGenerator
final int whiteVariant )
{
final int alpha = 0xff;
color = //alpha << 24 |
this.color = //alpha << 24 |
whiteVariant;
}
public void setColorOpaque(
@@ -182,7 +182,7 @@ public class ModelGenerator
final int b )
{
final int alpha = 0xff;
color =// alpha << 24 |
this.color =// alpha << 24 |
r << 16 |
g << 8 |
b;
@@ -194,7 +194,7 @@ public class ModelGenerator
final int b )
{
final int alpha = 0xff;
color = //alpha << 24 |
this.color = //alpha << 24 |
Math.min( 0xff, Math.max( 0, r ) ) << 16 |
Math.min( 0xff, Math.max( 0, g ) ) << 8 |
Math.min( 0xff, Math.max( 0, b ) );
@@ -209,7 +209,7 @@ public class ModelGenerator
final int g = (int)( gf * 0xff );
final int b = (int)( bf * 0xff );
final int alpha = 0xff;
color = //alpha << 24 |
this.color = //alpha << 24 |
Math.min( 0xff, Math.max( 0, r ) ) << 16 |
Math.min( 0xff, Math.max( 0, g ) ) << 8 |
Math.min( 0xff, Math.max( 0, b ) );
@@ -226,7 +226,7 @@ public class ModelGenerator
final Block blk = Block.getBlockFromItem( it );
if ( blk != null )
return getIcon(blk.getStateFromMeta( is.getMetadata() ))[0];
return this.getIcon(blk.getStateFromMeta( is.getMetadata() ))[0];
if ( it instanceof AEBaseItem )
{
@@ -293,7 +293,7 @@ public class ModelGenerator
return out;
}
return getIcon( state );
return this.getIcon( state );
}
int point =0;
@@ -308,48 +308,48 @@ public class ModelGenerator
final double u,
final double v )
{
points[point++] = new float[]{ (float)x+tx, (float)y+ty, (float)z+tz, (float)u, (float)v };
this.points[this.point++] = new float[]{ (float)x+ this.tx, (float)y+ this.ty, (float)z+ this.tz, (float)u, (float)v };
if ( point == 4 )
if ( this.point == 4 )
{
brightness = -1;
this.brightness = -1;
final int[] vertData = {
Float.floatToRawIntBits( points[0][0] ),
Float.floatToRawIntBits( points[0][1] ),
Float.floatToRawIntBits( points[0][2] ),
brightness,
Float.floatToRawIntBits( points[0][3] ),
Float.floatToRawIntBits( points[0][4] ),
Float.floatToRawIntBits( this.points[0][0] ),
Float.floatToRawIntBits( this.points[0][1] ),
Float.floatToRawIntBits( this.points[0][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[0][3] ),
Float.floatToRawIntBits( this.points[0][4] ),
0,
Float.floatToRawIntBits( points[1][0] ),
Float.floatToRawIntBits( points[1][1] ),
Float.floatToRawIntBits( points[1][2] ),
brightness,
Float.floatToRawIntBits( points[1][3] ),
Float.floatToRawIntBits( points[1][4] ),
Float.floatToRawIntBits( this.points[1][0] ),
Float.floatToRawIntBits( this.points[1][1] ),
Float.floatToRawIntBits( this.points[1][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[1][3] ),
Float.floatToRawIntBits( this.points[1][4] ),
0,
Float.floatToRawIntBits( points[2][0] ),
Float.floatToRawIntBits( points[2][1] ),
Float.floatToRawIntBits( points[2][2] ),
brightness,
Float.floatToRawIntBits( points[2][3] ),
Float.floatToRawIntBits( points[2][4] ),
Float.floatToRawIntBits( this.points[2][0] ),
Float.floatToRawIntBits( this.points[2][1] ),
Float.floatToRawIntBits( this.points[2][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[2][3] ),
Float.floatToRawIntBits( this.points[2][4] ),
0,
Float.floatToRawIntBits( points[3][0] ),
Float.floatToRawIntBits( points[3][1] ),
Float.floatToRawIntBits( points[3][2] ),
brightness,
Float.floatToRawIntBits( points[3][3] ),
Float.floatToRawIntBits( points[3][4] ),
Float.floatToRawIntBits( this.points[3][0] ),
Float.floatToRawIntBits( this.points[3][1] ),
Float.floatToRawIntBits( this.points[3][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[3][3] ),
Float.floatToRawIntBits( this.points[3][4] ),
0,
};
generatedModel.general.add( new IColoredBakedQuad.ColoredBakedQuad( vertData, color, face ));
point=0;
this.generatedModel.general.add( new IColoredBakedQuad.ColoredBakedQuad( vertData, this.color, face ));
this.point =0;
}
}
@@ -359,15 +359,15 @@ public class ModelGenerator
{
//setRenderBoundsFromBlock( block );
final IAESprite[] textures = getIcon( blockAccess,pos );
setColorOpaque_I( 0xffffff );
final IAESprite[] textures = this.getIcon( this.blockAccess,pos );
this.setColorOpaque_I( 0xffffff );
renderFaceXNeg( block, pos, textures[EnumFacing.WEST.ordinal()] );
renderFaceXPos( block, pos, textures[EnumFacing.EAST.ordinal()] );
renderFaceYNeg( block, pos, textures[EnumFacing.DOWN.ordinal()] );
renderFaceYPos( block, pos, textures[EnumFacing.UP.ordinal()] );
renderFaceZNeg( block, pos, textures[EnumFacing.NORTH.ordinal()] );
renderFaceZPos( block, pos, textures[EnumFacing.SOUTH.ordinal()] );
this.renderFaceXNeg( block, pos, textures[EnumFacing.WEST.ordinal()] );
this.renderFaceXPos( block, pos, textures[EnumFacing.EAST.ordinal()] );
this.renderFaceYNeg( block, pos, textures[EnumFacing.DOWN.ordinal()] );
this.renderFaceYPos( block, pos, textures[EnumFacing.UP.ordinal()] );
this.renderFaceZNeg( block, pos, textures[EnumFacing.NORTH.ordinal()] );
this.renderFaceZPos( block, pos, textures[EnumFacing.SOUTH.ordinal()] );
return false;
}
@@ -377,9 +377,9 @@ public class ModelGenerator
final int y,
final int z )
{
tx=x;
ty=y;
tz=z;
this.tx =x;
this.ty =y;
this.tz =z;
}
public boolean isAlphaPass()
@@ -458,17 +458,17 @@ public class ModelGenerator
to_b = 1.0f - to_b;
final float[] afloat = {// :P
16.0f * ( quadsUV[0] + quadsUV[2] * from_a + quadsUV[4] * from_b ), // 0
16.0f * ( quadsUV[1] + quadsUV[3] * from_a + quadsUV[5] * from_b ), // 1
16.0f * ( this.quadsUV[0] + this.quadsUV[2] * from_a + this.quadsUV[4] * from_b ), // 0
16.0f * ( this.quadsUV[1] + this.quadsUV[3] * from_a + this.quadsUV[5] * from_b ), // 1
16.0f * ( quadsUV[0] + quadsUV[2] * to_a + quadsUV[4] * from_b ), // 2
16.0f * ( quadsUV[1] + quadsUV[3] * to_a + quadsUV[5] * from_b ), // 3
16.0f * ( this.quadsUV[0] + this.quadsUV[2] * to_a + this.quadsUV[4] * from_b ), // 2
16.0f * ( this.quadsUV[1] + this.quadsUV[3] * to_a + this.quadsUV[5] * from_b ), // 3
16.0f * ( quadsUV[0] + quadsUV[2] * to_a + quadsUV[4] * to_b ), // 2
16.0f * ( quadsUV[1] + quadsUV[3] * to_a + quadsUV[5] * to_b ), // 3
16.0f * ( this.quadsUV[0] + this.quadsUV[2] * to_a + this.quadsUV[4] * to_b ), // 2
16.0f * ( this.quadsUV[1] + this.quadsUV[3] * to_a + this.quadsUV[5] * to_b ), // 3
16.0f * ( quadsUV[0] + quadsUV[2] * from_a + quadsUV[4] * to_b ), // 0
16.0f * ( quadsUV[1] + quadsUV[3] * from_a + quadsUV[5] * to_b ), // 1
16.0f * ( this.quadsUV[0] + this.quadsUV[2] * from_a + this.quadsUV[4] * to_b ), // 0
16.0f * ( this.quadsUV[1] + this.quadsUV[3] * from_a + this.quadsUV[5] * to_b ), // 1
};
return afloat;
@@ -479,12 +479,12 @@ public class ModelGenerator
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = renderMinX < 0.0001;
final Vector3f to = new Vector3f( (float)renderMinX* 16.0f, (float)renderMinY* 16.0f, (float)renderMinZ * 16.0f);
final Vector3f from = new Vector3f( (float)renderMinX* 16.0f, (float)renderMaxY* 16.0f, (float)renderMaxZ * 16.0f);
final boolean isEdge = this.renderMinX < 0.0001;
final Vector3f to = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMinZ * 16.0f);
final Vector3f from = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMaxZ * 16.0f);
final EnumFacing myFace = EnumFacing.WEST;
addFace(myFace, isEdge,to,from,defUVs,lights );
this.addFace(myFace, isEdge,to,from, this.defUVs,lights );
}
public void renderFaceYNeg(
@@ -492,12 +492,12 @@ public class ModelGenerator
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = renderMinY < 0.0001;
final Vector3f to = new Vector3f( (float)renderMinX* 16.0f, (float)renderMinY* 16.0f, (float)renderMinZ* 16.0f );
final Vector3f from = new Vector3f( (float)renderMaxX* 16.0f, (float)renderMinY* 16.0f, (float)renderMaxZ* 16.0f );
final boolean isEdge = this.renderMinY < 0.0001;
final Vector3f to = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMinZ * 16.0f );
final Vector3f from = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMaxZ * 16.0f );
final EnumFacing myFace = EnumFacing.DOWN;
addFace(myFace, isEdge,to,from,defUVs, lights );
this.addFace(myFace, isEdge,to,from, this.defUVs, lights );
}
public void renderFaceZNeg(
@@ -505,12 +505,12 @@ public class ModelGenerator
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = renderMinZ < 0.0001;
final Vector3f to = new Vector3f( (float)renderMinX* 16.0f, (float)renderMinY* 16.0f, (float)renderMinZ* 16.0f );
final Vector3f from = new Vector3f( (float)renderMaxX* 16.0f, (float)renderMaxY* 16.0f, (float)renderMinZ* 16.0f );
final boolean isEdge = this.renderMinZ < 0.0001;
final Vector3f to = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMinZ * 16.0f );
final Vector3f from = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMinZ * 16.0f );
final EnumFacing myFace = EnumFacing.NORTH;
addFace(myFace, isEdge,to,from,defUVs, lights );
this.addFace(myFace, isEdge,to,from, this.defUVs, lights );
}
public void renderFaceYPos(
@@ -518,12 +518,12 @@ public class ModelGenerator
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = renderMaxY > 0.9999;
final Vector3f to = new Vector3f( (float)renderMinX* 16.0f, (float)renderMaxY* 16.0f, (float)renderMinZ* 16.0f );
final Vector3f from = new Vector3f( (float)renderMaxX* 16.0f, (float)renderMaxY* 16.0f, (float)renderMaxZ * 16.0f);
final boolean isEdge = this.renderMaxY > 0.9999;
final Vector3f to = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMinZ * 16.0f );
final Vector3f from = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMaxZ * 16.0f);
final EnumFacing myFace = EnumFacing.UP;
addFace(myFace, isEdge,to,from,defUVs,lights );
this.addFace(myFace, isEdge,to,from, this.defUVs,lights );
}
public void renderFaceZPos(
@@ -531,12 +531,12 @@ public class ModelGenerator
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = renderMaxZ > 0.9999;
final Vector3f to = new Vector3f( (float)renderMinX* 16.0f, (float)renderMinY* 16.0f, (float)renderMaxZ* 16.0f );
final Vector3f from = new Vector3f( (float)renderMaxX* 16.0f, (float)renderMaxY* 16.0f, (float)renderMaxZ* 16.0f );
final boolean isEdge = this.renderMaxZ > 0.9999;
final Vector3f to = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMaxZ * 16.0f );
final Vector3f from = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMaxZ * 16.0f );
final EnumFacing myFace = EnumFacing.SOUTH;
addFace(myFace, isEdge,to,from,defUVs,lights );
this.addFace(myFace, isEdge,to,from, this.defUVs,lights );
}
public void renderFaceXPos(
@@ -544,12 +544,12 @@ public class ModelGenerator
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = renderMaxX > 0.9999;
final Vector3f to = new Vector3f( (float)renderMaxX * 16.0f, (float)renderMinY* 16.0f, (float)renderMinZ* 16.0f );
final Vector3f from = new Vector3f( (float)renderMaxX* 16.0f, (float)renderMaxY* 16.0f, (float)renderMaxZ* 16.0f );
final boolean isEdge = this.renderMaxX > 0.9999;
final Vector3f to = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMinZ * 16.0f );
final Vector3f from = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMaxZ * 16.0f );
final EnumFacing myFace = EnumFacing.EAST;
addFace(myFace, isEdge,to,from,defUVs, lights );
this.addFace(myFace, isEdge,to,from, this.defUVs, lights );
}
private void addFace(
@@ -559,10 +559,10 @@ public class ModelGenerator
final float[] defUVs2,
IAESprite texture )
{
if ( overrideBlockTexture != null )
texture = overrideBlockTexture;
faces.add( new SMFace(face,isEdge,color,to,from,defUVs2,new IconUnwrapper(texture)));
if ( this.overrideBlockTexture != null )
texture = this.overrideBlockTexture;
this.faces.add( new SMFace( face, isEdge, this.color, to, from, defUVs2, new IconUnwrapper( texture ) ) );
}
EnumFacing currentFace = EnumFacing.UP;
@@ -572,18 +572,24 @@ public class ModelGenerator
final float y,
final float z )
{
if ( x > 0.5 ) currentFace = EnumFacing.EAST;
if ( x < -0.5 ) currentFace = EnumFacing.WEST;
if ( y > 0.5 ) currentFace = EnumFacing.UP;
if ( y < -0.5 ) currentFace = EnumFacing.DOWN;
if ( z > 0.5 ) currentFace = EnumFacing.SOUTH;
if ( z < -0.5 ) currentFace = EnumFacing.NORTH;
if ( x > 0.5 )
this.currentFace = EnumFacing.EAST;
if ( x < -0.5 )
this.currentFace = EnumFacing.WEST;
if ( y > 0.5 )
this.currentFace = EnumFacing.UP;
if ( y < -0.5 )
this.currentFace = EnumFacing.DOWN;
if ( z > 0.5 )
this.currentFace = EnumFacing.SOUTH;
if ( z < -0.5 )
this.currentFace = EnumFacing.NORTH;
}
public void setOverrideBlockTexture(
final IAESprite object )
{
overrideBlockTexture = object;
this.overrideBlockTexture = object;
}
public void finalizeModel( final boolean Flip )
@@ -593,15 +599,15 @@ public class ModelGenerator
if ( Flip )
mr = ModelRotation.X0_Y180;
for ( final SMFace face : faces )
for ( final SMFace face : this.faces )
{
final EnumFacing myFace = face.face;
final float[] uvs = getFaceUvs( myFace, face.from, face.to );
final float[] uvs = this.getFaceUvs( myFace, face.from, face.to );
final BlockFaceUV uv = new BlockFaceUV( uvs, 0 );
final BlockPartFace bpf = new BlockPartFace( myFace, face.color, "", uv );
BakedQuad bf = faceBakery.makeBakedQuad( face.to, face.from, bpf, face.spite, myFace, mr, null, true, true );
BakedQuad bf = this.faceBakery.makeBakedQuad( face.to, face.from, bpf, face.spite, myFace, mr, null, true, true );
bf = new IColoredBakedQuad.ColoredBakedQuad( bf.getVertexData(), face.color, bf.getFace() );
if ( face.isEdge )
@@ -613,7 +619,7 @@ public class ModelGenerator
public IBakedModel getOutput()
{
return generatedModel;
return this.generatedModel;
}
}
@@ -57,7 +57,7 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
public void renderInventory( final BlockWireless blk, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
{
this.blk = blk;
center = new BlockPos(0,0,0);
this.center = new BlockPos(0,0,0);
this.hasChan = false;
this.hasPower = false;
final BlockRenderInfo ri = blk.getRendererInstance();
@@ -128,7 +128,7 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
this.renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, fdx, fdy, fdz );
super.renderInWorld( blk, world, pos, renderer );
center = pos;
this.center = pos;
ri.setTemporaryRenderIcon( null );
this.renderTorchAtAngle( renderer, fdx, fdy, fdz );
@@ -210,7 +210,7 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
private void renderTorchAtAngle( final ModelGenerator renderer, final EnumFacing x, final EnumFacing y, final EnumFacing z )
{
final IAESprite r = ( this.hasChan ? CableBusTextures.BlockWirelessOn.getIcon() : renderer.getIcon( blk.getDefaultState() )[0] );
final IAESprite r = ( this.hasChan ? CableBusTextures.BlockWirelessOn.getIcon() : renderer.getIcon( this.blk.getDefaultState() )[0] );
final IAESprite sides = new OffsetIcon( r, 0.0f, -2.0f );
switch( z )
@@ -251,14 +251,14 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
renderer.setColorOpaque_I( 0xffffff );
this.renderBlockBounds( renderer, 0, 7, 1, 16, 9, 16, x,y,z );
this.renderFace( center, this.blk, sides, renderer, y );
this.renderFace( center, this.blk, sides, renderer, y.getOpposite() );
this.renderFace( this.center, this.blk, sides, renderer, y );
this.renderFace( this.center, this.blk, sides, renderer, y.getOpposite() );
this.renderBlockBounds( renderer, 7, 0, 1, 9, 16, 16, x, y, z );
this.renderFace( center, this.blk, sides, renderer, x );
this.renderFace( center, this.blk, sides, renderer, x.getOpposite() );
this.renderFace( this.center, this.blk, sides, renderer, x );
this.renderFace( this.center, this.blk, sides, renderer, x.getOpposite() );
this.renderBlockBounds( renderer, 7, 7, 1, 9, 9, 10.6, x, y, z );
this.renderFace( center, this.blk, r, renderer, z );
this.renderFace( this.center, this.blk, r, renderer, z );
}
}