Add this qualifier

This commit is contained in:
thatsIch
2015-09-30 14:26:54 +02:00
parent efecd4b8c1
commit ebda927fb5
105 changed files with 422 additions and 415 deletions
@@ -81,7 +81,7 @@ public class TileCrank extends AEBaseTile implements ICustomCollision, IUpdatePl
}
final EnumFacing grinder = this.getUp().getOpposite();
final TileEntity te = this.worldObj.getTileEntity( pos.offset( grinder ) );
final TileEntity te = this.worldObj.getTileEntity( this.pos.offset( grinder ) );
if( te instanceof ICrankable )
{
return (ICrankable) te;
@@ -106,8 +106,8 @@ public class TileCrank extends AEBaseTile implements ICustomCollision, IUpdatePl
public void setOrientation( final EnumFacing inForward, final EnumFacing inUp )
{
super.setOrientation( inForward, inUp );
final IBlockState state = this.worldObj.getBlockState( pos );
this.getBlockType().onNeighborBlockChange( this.worldObj, pos, state, state.getBlock() );
final IBlockState state = this.worldObj.getBlockState( this.pos );
this.getBlockType().onNeighborBlockChange( this.worldObj, this.pos, state, state.getBlock() );
}
@Override
@@ -143,7 +143,7 @@ public class TileCrank extends AEBaseTile implements ICustomCollision, IUpdatePl
this.hits++;
if( this.hits > 10 )
{
this.worldObj.destroyBlock( pos, false );
this.worldObj.destroyBlock( this.pos, false );
}
}
}
@@ -49,8 +49,8 @@ public class TileGrinder extends AEBaseInvTile implements ICrankable
public void setOrientation( final EnumFacing inForward, final EnumFacing inUp )
{
super.setOrientation( inForward, inUp );
final IBlockState state = worldObj.getBlockState( pos );
this.getBlockType().onNeighborBlockChange( this.worldObj, pos, state, state.getBlock() );
final IBlockState state = this.worldObj.getBlockState( this.pos );
this.getBlockType().onNeighborBlockChange( this.worldObj, this.pos, state, state.getBlock() );
}
@Override
@@ -185,7 +185,7 @@ public class TileGrinder extends AEBaseInvTile implements ICrankable
final List<ItemStack> out = new ArrayList<ItemStack>();
out.add( notAdded );
Platform.spawnDrops( this.worldObj, pos.offset( this.getForward() ), out );
Platform.spawnDrops( this.worldObj, this.pos.offset( this.getForward() ), out );
}
}