Add this qualifier

This commit is contained in:
thatsIch
2015-09-30 14:26:54 +02:00
parent efecd4b8c1
commit ebda927fb5
105 changed files with 422 additions and 415 deletions
@@ -544,7 +544,7 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
// update the neighbors
if( this.worldObj != null )
{
Platform.notifyBlocksOfNeighbors( this.worldObj, pos );
Platform.notifyBlocksOfNeighbors( this.worldObj, this.pos );
this.markForUpdate();
}
}
@@ -860,7 +860,7 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
@Override
public void saveChanges( final IMEInventory cellInventory )
{
this.worldObj.markChunkDirty( pos, this );
this.worldObj.markChunkDirty( this.pos, this );
}
private static class ChestNoHandler extends Exception
@@ -417,6 +417,6 @@ public class TileDrive extends AENetworkInvTile implements IChestOrDrive, IPrior
@Override
public void saveChanges( final IMEInventory cellInventory )
{
this.worldObj.markChunkDirty( pos, this );
this.worldObj.markChunkDirty( this.pos, this );
}
}
@@ -174,7 +174,7 @@ public class TileIOPort extends AENetworkInvTile implements IUpgradeableHost, IC
public void updateRedstoneState()
{
final YesNo currentState = this.worldObj.isBlockIndirectlyGettingPowered( pos ) != 0 ? YesNo.YES : YesNo.NO;
final YesNo currentState = this.worldObj.isBlockIndirectlyGettingPowered( this.pos ) != 0 ? YesNo.YES : YesNo.NO;
if( this.lastRedstoneState != currentState )
{
this.lastRedstoneState = currentState;
@@ -87,7 +87,7 @@ public class TileSkyChest extends AEBaseInvTile
if( this.playerOpen == 1 )
{
this.getWorld().playSoundEffect( pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, "random.chestopen", 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F );
this.getWorld().playSoundEffect( this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, "random.chestopen", 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F );
this.markForUpdate();
}
}
@@ -109,7 +109,7 @@ public class TileSkyChest extends AEBaseInvTile
if( this.playerOpen == 0 )
{
this.getWorld().playSoundEffect( pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, "random.chestclosed", 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F );
this.getWorld().playSoundEffect( this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, "random.chestclosed", 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F );
this.markForUpdate();
}
}