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@@ -26,32 +26,29 @@ import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.BlockStateContainer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.entity.Entity;
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import net.minecraft.state.IProperty;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.IProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapePart;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.helpers.AEGlassMaterial;
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import appeng.helpers.ICustomCollision;
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import appeng.util.LookDirection;
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import appeng.util.Platform;
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public abstract class AEBaseBlock extends Block
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@@ -62,222 +59,210 @@ public abstract class AEBaseBlock extends Block
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private boolean hasSubtypes = false;
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private boolean isInventory = false;
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protected AxisAlignedBB boundingBox = FULL_BLOCK_AABB;
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protected VoxelShape boundingBox = VoxelShapes.fullCube();
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protected AEBaseBlock( final Material mat )
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protected AEBaseBlock( final Block.Properties props )
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{
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super( mat );
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super( props );
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if( mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS )
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{
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this.setSoundType( SoundType.GLASS );
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}
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else if( mat == Material.ROCK )
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{
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this.setSoundType( SoundType.STONE );
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}
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else if( mat == Material.WOOD )
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{
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this.setSoundType( SoundType.WOOD );
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}
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else
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{
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this.setSoundType( SoundType.METAL );
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}
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// FIXME: Move to block registration
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// FIXME if( mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS )
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// FIXME {
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// FIXME this.setSoundType( SoundType.GLASS );
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// FIXME }
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// FIXME else if( mat == Material.ROCK )
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// FIXME {
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// FIXME this.setSoundType( SoundType.STONE );
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// FIXME }
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// FIXME else if( mat == Material.WOOD )
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// FIXME {
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// FIXME this.setSoundType( SoundType.WOOD );
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// FIXME }
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// FIXME else
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// FIXME {
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// FIXME this.setSoundType( SoundType.METAL );
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// FIXME }
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this.setLightOpacity( 255 );
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this.setLightLevel( 0 );
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this.setHardness( 2.2F );
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this.setHarvestLevel( "pickaxe", 0 );
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// Workaround as vanilla sets it way too early.
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this.fullBlock = this.isFullSize();
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// FIXME this.setLightOpacity( 255 );
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// FIXME this.setLightLevel( 0 );
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// FIXME this.setHardness( 2.2F );
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// FIXME this.setHarvestLevel( "pickaxe", 0 );
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}
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer( this, this.getAEStates() );
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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super.fillStateContainer(builder);
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builder.add(getAEStates());
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}
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@Override
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public final boolean isNormalCube( BlockState state )
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{
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public boolean isNormalCube(BlockState state, IBlockReader worldIn, BlockPos pos) {
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return this.isFullSize() && this.isOpaque();
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}
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@Override
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public AxisAlignedBB getBoundingBox( BlockState state, IBlockReader source, BlockPos pos )
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{
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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return this.boundingBox;
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}
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@SuppressWarnings( "deprecation" )
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@Override
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public void addCollisionBoxToList( final BlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, @Nullable final Entity e, boolean p_185477_7_ )
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{
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final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
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// FIXME @SuppressWarnings( "deprecation" )
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// FIXME @Override
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// FIXME public void addCollisionBoxToList(final BlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, @Nullable final Entity e, boolean p_185477_7_ )
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// FIXME {
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// FIXME final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
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// FIXME
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// FIXME if( collisionHandler != null && bb != null )
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// FIXME {
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// FIXME final List<AxisAlignedBB> tmp = new ArrayList<>();
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// FIXME collisionHandler.addCollidingBlockToList( w, pos, bb, tmp, e );
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// FIXME for( final AxisAlignedBB b : tmp )
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// FIXME {
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// FIXME final AxisAlignedBB offset = b.offset( pos.getX(), pos.getY(), pos.getZ() );
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// FIXME if( bb.intersects( offset ) )
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// FIXME {
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// FIXME out.add( offset );
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// FIXME }
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// FIXME }
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// FIXME }
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// FIXME else
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// FIXME {
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// FIXME super.addCollisionBoxToList( state, w, pos, bb, out, e, p_185477_7_ );
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// FIXME }
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// FIXME }
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// FIXME
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if( collisionHandler != null && bb != null )
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{
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final List<AxisAlignedBB> tmp = new ArrayList<>();
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collisionHandler.addCollidingBlockToList( w, pos, bb, tmp, e );
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for( final AxisAlignedBB b : tmp )
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{
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final AxisAlignedBB offset = b.offset( pos.getX(), pos.getY(), pos.getZ() );
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if( bb.intersects( offset ) )
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{
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out.add( offset );
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}
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}
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}
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else
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{
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super.addCollisionBoxToList( state, w, pos, bb, out, e, p_185477_7_ );
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}
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}
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// FIXME @SuppressWarnings( "deprecation" )
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// FIXME @Override
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// FIXME @OnlyIn( Dist.CLIENT )
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// FIXME public VoxelShape getRaytraceShape(BlockState state, IBlockReader w, BlockPos pos)
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// FIXME {
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// FIXME final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
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// FIXME
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// FIXME if( collisionHandler != null )
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// FIXME {
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// FIXME if( Platform.isClient() )
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// FIXME {
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// FIXME final PlayerEntity player = Minecraft.getInstance().player;
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// FIXME final LookDirection ld = Platform.getPlayerRay( player, Platform.getEyeOffset( player ) );
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// FIXME
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// FIXME final Iterable<VoxelShape> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, Minecraft.getInstance().player, true );
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// FIXME VoxelShape br = null;
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// FIXME
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// FIXME double lastDist = 0;
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// FIXME
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// FIXME for( final VoxelShape bb : bbs )
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// FIXME {
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// FIXME final RayTraceResult r = bb.rayTrace(ld.getA(), ld.getB(), pos);
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// FIXME
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// FIXME if( r != null )
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// FIXME {
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// FIXME final double xLen = ( ld.getA().x - r.getHitVec().x );
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// FIXME final double yLen = ( ld.getA().y - r.getHitVec().y );
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// FIXME final double zLen = ( ld.getA().z - r.getHitVec().z );
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// FIXME
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// FIXME final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
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// FIXME
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// FIXME if( br == null || lastDist > thisDist )
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// FIXME {
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// FIXME lastDist = thisDist;
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// FIXME br = bb;
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// FIXME }
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// FIXME }
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// FIXME }
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// FIXME
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// FIXME if( br != null )
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// FIXME {
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// FIXME return br;
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// FIXME }
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// FIXME }
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// FIXME
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// FIXME VoxelShape b = null; // new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d );
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// FIXME
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// FIXME for( final VoxelShape bx : collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, false ) )
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// FIXME {
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// FIXME if( b == null )
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// FIXME {
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// FIXME b = bx;
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// FIXME continue;
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// FIXME }
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// FIXME
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// FIXME final double minX = Math.min( b.minX, bx.minX );
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// FIXME final double minY = Math.min( b.minY, bx.minY );
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// FIXME final double minZ = Math.min( b.minZ, bx.minZ );
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// FIXME final double maxX = Math.max( b.maxX, bx.maxX );
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// FIXME final double maxY = Math.max( b.maxY, bx.maxY );
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// FIXME final double maxZ = Math.max( b.maxZ, bx.maxZ );
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// FIXME
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// FIXME b = new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ );
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// FIXME }
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// FIXME
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// FIXME if( b == null )
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// FIXME {
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// FIXME b = new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d );
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// FIXME }
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// FIXME else
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// FIXME {
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// FIXME b = new AxisAlignedBB( b.minX + pos.getX(), b.minY + pos.getY(), b.minZ + pos.getZ(), b.maxX + pos.getX(), b.maxY + pos.getY(), b.maxZ + pos
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// FIXME .getZ() );
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// FIXME }
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// FIXME
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// FIXME return b;
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// FIXME }
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// FIXME
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// FIXME return super.getSelectedBoundingBox( state, w, pos );
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// FIXME }
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@SuppressWarnings( "deprecation" )
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@Override
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@OnlyIn( Dist.CLIENT )
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public AxisAlignedBB getSelectedBoundingBox( BlockState state, final World w, final BlockPos pos )
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{
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final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
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if( collisionHandler != null )
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{
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if( Platform.isClient() )
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{
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final PlayerEntity player = Minecraft.getInstance().player;
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final LookDirection ld = Platform.getPlayerRay( player, Platform.getEyeOffset( player ) );
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final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, Minecraft.getInstance().player, true );
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AxisAlignedBB br = null;
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double lastDist = 0;
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for( final AxisAlignedBB bb : bbs )
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{
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this.boundingBox = bb;
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final RayTraceResult r = super.collisionRayTrace( state, w, pos, ld.getA(), ld.getB() );
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this.boundingBox = FULL_BLOCK_AABB;
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if( r != null )
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{
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final double xLen = ( ld.getA().x - r.hitVec.x );
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final double yLen = ( ld.getA().y - r.hitVec.y );
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final double zLen = ( ld.getA().z - r.hitVec.z );
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final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
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if( br == null || lastDist > thisDist )
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{
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lastDist = thisDist;
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br = bb;
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}
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}
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}
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if( br != null )
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{
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br = new AxisAlignedBB( br.minX + pos.getX(), br.minY + pos.getY(), br.minZ + pos.getZ(), br.maxX + pos.getX(), br.maxY + pos
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.getY(), br.maxZ + pos.getZ() );
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return br;
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}
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}
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AxisAlignedBB b = null; // new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d );
|
|
|
|
|
|
|
|
|
|
for( final AxisAlignedBB bx : collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, false ) )
|
|
|
|
|
{
|
|
|
|
|
if( b == null )
|
|
|
|
|
{
|
|
|
|
|
b = bx;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
final double minX = Math.min( b.minX, bx.minX );
|
|
|
|
|
final double minY = Math.min( b.minY, bx.minY );
|
|
|
|
|
final double minZ = Math.min( b.minZ, bx.minZ );
|
|
|
|
|
final double maxX = Math.max( b.maxX, bx.maxX );
|
|
|
|
|
final double maxY = Math.max( b.maxY, bx.maxY );
|
|
|
|
|
final double maxZ = Math.max( b.maxZ, bx.maxZ );
|
|
|
|
|
|
|
|
|
|
b = new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( b == null )
|
|
|
|
|
{
|
|
|
|
|
b = new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
b = new AxisAlignedBB( b.minX + pos.getX(), b.minY + pos.getY(), b.minZ + pos.getZ(), b.maxX + pos.getX(), b.maxY + pos.getY(), b.maxZ + pos
|
|
|
|
|
.getZ() );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return b;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return super.getSelectedBoundingBox( state, w, pos );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public final boolean isOpaqueCube( BlockState state )
|
|
|
|
|
{
|
|
|
|
|
return this.isOpaque();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@SuppressWarnings( "deprecation" )
|
|
|
|
|
@Override
|
|
|
|
|
public RayTraceResult collisionRayTrace( final BlockState state, final World w, final BlockPos pos, final Vec3d a, final Vec3d b )
|
|
|
|
|
{
|
|
|
|
|
final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
|
|
|
|
|
|
|
|
|
|
if( collisionHandler != null )
|
|
|
|
|
{
|
|
|
|
|
final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, true );
|
|
|
|
|
RayTraceResult br = null;
|
|
|
|
|
|
|
|
|
|
double lastDist = 0;
|
|
|
|
|
|
|
|
|
|
for( final AxisAlignedBB bb : bbs )
|
|
|
|
|
{
|
|
|
|
|
this.boundingBox = bb;
|
|
|
|
|
|
|
|
|
|
final RayTraceResult r = super.collisionRayTrace( state, w, pos, a, b );
|
|
|
|
|
|
|
|
|
|
this.boundingBox = FULL_BLOCK_AABB;
|
|
|
|
|
|
|
|
|
|
if( r != null )
|
|
|
|
|
{
|
|
|
|
|
final double xLen = ( a.x - r.hitVec.x );
|
|
|
|
|
final double yLen = ( a.y - r.hitVec.y );
|
|
|
|
|
final double zLen = ( a.z - r.hitVec.z );
|
|
|
|
|
|
|
|
|
|
final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
|
|
|
|
|
if( br == null || lastDist > thisDist )
|
|
|
|
|
{
|
|
|
|
|
lastDist = thisDist;
|
|
|
|
|
br = r;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( br != null )
|
|
|
|
|
{
|
|
|
|
|
return br;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.boundingBox = FULL_BLOCK_AABB;
|
|
|
|
|
return super.collisionRayTrace( state, w, pos, a, b );
|
|
|
|
|
}
|
|
|
|
|
// FIXME: Move to state
|
|
|
|
|
// FIXME @Override
|
|
|
|
|
// FIXME public final boolean isOpaqueCube( BlockState state )
|
|
|
|
|
// {
|
|
|
|
|
// return this.isOpaque();
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
//FIXME @SuppressWarnings( "deprecation" )
|
|
|
|
|
//FIXME @Override
|
|
|
|
|
//FIXME public RayTraceResult collisionRayTrace(final BlockState state, final World w, final BlockPos pos, final Vec3d a, final Vec3d b )
|
|
|
|
|
//FIXME {
|
|
|
|
|
//FIXME final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
|
|
|
|
|
//FIXME
|
|
|
|
|
//FIXME if( collisionHandler != null )
|
|
|
|
|
//FIXME {
|
|
|
|
|
//FIXME final Iterable<VoxelShape> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, true );
|
|
|
|
|
//FIXME RayTraceResult br = null;
|
|
|
|
|
//FIXME
|
|
|
|
|
//FIXME double lastDist = 0;
|
|
|
|
|
//FIXME
|
|
|
|
|
//FIXME for( final VoxelShape bb : bbs )
|
|
|
|
|
//FIXME {
|
|
|
|
|
//FIXME final RayTraceResult r = bb.rayTrace( state, w, pos, a, b );
|
|
|
|
|
//FIXME
|
|
|
|
|
//FIXME if( r != null )
|
|
|
|
|
//FIXME {
|
|
|
|
|
//FIXME final double xLen = ( a.x - r.hitVec.x );
|
|
|
|
|
//FIXME final double yLen = ( a.y - r.hitVec.y );
|
|
|
|
|
//FIXME final double zLen = ( a.z - r.hitVec.z );
|
|
|
|
|
//FIXME
|
|
|
|
|
//FIXME final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
|
|
|
|
|
//FIXME if( br == null || lastDist > thisDist )
|
|
|
|
|
//FIXME {
|
|
|
|
|
//FIXME lastDist = thisDist;
|
|
|
|
|
//FIXME br = r;
|
|
|
|
|
//FIXME }
|
|
|
|
|
//FIXME }
|
|
|
|
|
//FIXME }
|
|
|
|
|
//FIXME
|
|
|
|
|
//FIXME if( br != null )
|
|
|
|
|
//FIXME {
|
|
|
|
|
//FIXME return br;
|
|
|
|
|
//FIXME }
|
|
|
|
|
//FIXME
|
|
|
|
|
//FIXME return null;
|
|
|
|
|
//FIXME }
|
|
|
|
|
//FIXME
|
|
|
|
|
//FIXME this.boundingBox = FULL_BLOCK_AABB;
|
|
|
|
|
//FIXME return super.collisionRayTrace( state, w, pos, a, b );
|
|
|
|
|
//FIXME }
|
|
|
|
|
//FIXME
|
|
|
|
|
@Override
|
|
|
|
|
public boolean hasComparatorInputOverride( BlockState state )
|
|
|
|
|
{
|
|
|
|
@@ -285,28 +270,22 @@ public abstract class AEBaseBlock extends Block
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public int getComparatorInputOverride( BlockState state, final World worldIn, final BlockPos pos )
|
|
|
|
|
public int getComparatorInputOverride(BlockState state, final World worldIn, final BlockPos pos )
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public final boolean isNormalCube( BlockState state, final IBlockReader world, final BlockPos pos )
|
|
|
|
|
{
|
|
|
|
|
return this.isFullSize();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public boolean rotateBlock( final World w, final BlockPos pos, final Direction axis )
|
|
|
|
|
{
|
|
|
|
|
public BlockState rotate(BlockState state, IWorld w, BlockPos pos, Rotation direction) {
|
|
|
|
|
final IOrientable rotatable = this.getOrientable( w, pos );
|
|
|
|
|
|
|
|
|
|
if( rotatable != null && rotatable.canBeRotated() )
|
|
|
|
|
{
|
|
|
|
|
if( this.hasCustomRotation() )
|
|
|
|
|
{
|
|
|
|
|
this.customRotateBlock( rotatable, axis );
|
|
|
|
|
return true;
|
|
|
|
|
// FIXME this.customRotateBlock( rotatable, axis );
|
|
|
|
|
// FIXME return true;
|
|
|
|
|
throw new IllegalStateException();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
@@ -315,40 +294,34 @@ public abstract class AEBaseBlock extends Block
|
|
|
|
|
|
|
|
|
|
for( int rs = 0; rs < 4; rs++ )
|
|
|
|
|
{
|
|
|
|
|
forward = Platform.rotateAround( forward, axis );
|
|
|
|
|
up = Platform.rotateAround( up, axis );
|
|
|
|
|
// FIXME forward = Platform.rotateAround( forward, axis );
|
|
|
|
|
// FIXME up = Platform.rotateAround( up, axis );
|
|
|
|
|
|
|
|
|
|
if( this.isValidOrientation( w, pos, forward, up ) )
|
|
|
|
|
{
|
|
|
|
|
rotatable.setOrientation( forward, up );
|
|
|
|
|
return true;
|
|
|
|
|
// FIXME
|
|
|
|
|
throw new IllegalStateException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return super.rotateBlock( w, pos, axis );
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public Direction[] getValidRotations( final World w, final BlockPos pos )
|
|
|
|
|
public Direction[] getValidRotations(BlockState state, IBlockReader world, BlockPos pos)
|
|
|
|
|
{
|
|
|
|
|
return new Direction[0];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@OnlyIn( Dist.CLIENT )
|
|
|
|
|
@Override
|
|
|
|
|
public void addInformation( final ItemStack is, final World world, final List<String> lines, final ITooltipFlag advancedItemTooltips )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean onActivated( final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final Direction side, final float hitX, final float hitY, final float hitZ )
|
|
|
|
|
public boolean onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final Direction side, final float hitX, final float hitY, final float hitZ )
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public final Direction mapRotation( final IOrientable ori, final Direction dir )
|
|
|
|
|
public final Direction mapRotation(final IOrientable ori, final Direction dir )
|
|
|
|
|
{
|
|
|
|
|
// case DOWN: return bottomIcon;
|
|
|
|
|
// case UP: return blockIcon;
|
|
|
|
@@ -365,14 +338,14 @@ public abstract class AEBaseBlock extends Block
|
|
|
|
|
return dir;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
final int west_x = forward.getFrontOffsetY() * up.getFrontOffsetZ() - forward.getFrontOffsetZ() * up.getFrontOffsetY();
|
|
|
|
|
final int west_y = forward.getFrontOffsetZ() * up.getFrontOffsetX() - forward.getFrontOffsetX() * up.getFrontOffsetZ();
|
|
|
|
|
final int west_z = forward.getFrontOffsetX() * up.getFrontOffsetY() - forward.getFrontOffsetY() * up.getFrontOffsetX();
|
|
|
|
|
final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset();
|
|
|
|
|
final int west_y = forward.getZOffset() * up.getXOffset() - forward.getXOffset() * up.getZOffset();
|
|
|
|
|
final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset();
|
|
|
|
|
|
|
|
|
|
Direction west = null;
|
|
|
|
|
for( final Direction dx : Direction.VALUES )
|
|
|
|
|
for( final Direction dx : Direction.values() )
|
|
|
|
|
{
|
|
|
|
|
if( dx.getFrontOffsetX() == west_x && dx.getFrontOffsetY() == west_y && dx.getFrontOffsetZ() == west_z )
|
|
|
|
|
if( dx.getXOffset() == west_x && dx.getYOffset() == west_y && dx.getZOffset() == west_z )
|
|
|
|
|
{
|
|
|
|
|
west = dx;
|
|
|
|
|
}
|
|
|
|
@@ -416,11 +389,11 @@ public abstract class AEBaseBlock extends Block
|
|
|
|
|
@Override
|
|
|
|
|
public String toString()
|
|
|
|
|
{
|
|
|
|
|
String regName = this.getRegistryName() != null ? this.getRegistryName().getResourcePath() : "unregistered";
|
|
|
|
|
String regName = this.getRegistryName() != null ? this.getRegistryName().getPath() : "unregistered";
|
|
|
|
|
return this.getClass().getSimpleName() + "[" + regName + "]";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected String getTranslationKey( final ItemStack is )
|
|
|
|
|
protected String getUnlocalizedName( final ItemStack is )
|
|
|
|
|
{
|
|
|
|
|
return this.getTranslationKey();
|
|
|
|
|
}
|
|
|
|
@@ -435,7 +408,7 @@ public abstract class AEBaseBlock extends Block
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected IOrientable getOrientable( final IBlockReader w, final BlockPos pos )
|
|
|
|
|
protected IOrientable getOrientable( final IWorldReader w, final BlockPos pos )
|
|
|
|
|
{
|
|
|
|
|
if( this instanceof IOrientableBlock )
|
|
|
|
|
{
|
|
|
|
@@ -445,12 +418,12 @@ public abstract class AEBaseBlock extends Block
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected boolean isValidOrientation( final World w, final BlockPos pos, final Direction forward, final Direction up )
|
|
|
|
|
protected boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up )
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected ICustomCollision getCustomCollision( final World w, final BlockPos pos )
|
|
|
|
|
protected ICustomCollision getCustomCollision( final IBlockReader w, final BlockPos pos )
|
|
|
|
|
{
|
|
|
|
|
if( this instanceof ICustomCollision )
|
|
|
|
|
{
|
|
|
|
|