Port to 1.11
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@@ -212,10 +212,10 @@ class GlassBakedModel implements IBakedModel
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// Apply the u,v shift.
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// This mirrors the logic from OffsetIcon from 1.7
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float u1 = MathHelper.clamp_float( 0 - uOffset, 0, 16 );
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float u2 = MathHelper.clamp_float( 16 - uOffset, 0, 16 );
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float v1 = MathHelper.clamp_float( 0 - vOffset, 0, 16 );
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float v2 = MathHelper.clamp_float( 16 - vOffset, 0, 16 );
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float u1 = MathHelper.clamp( 0 - uOffset, 0, 16 );
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float u2 = MathHelper.clamp( 16 - uOffset, 0, 16 );
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float v1 = MathHelper.clamp( 0 - vOffset, 0, 16 );
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float v2 = MathHelper.clamp( 16 - vOffset, 0, 16 );
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UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( vertexFormat );
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builder.setTexture( sprite );
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