Use different naming for fullbright, and always reset it back after setting it.
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@@ -117,7 +117,7 @@ class QnbFormedBakedModel implements IDynamicBakedModel {
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if (formedState.isPowered()) {
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builder.setTexture(this.lightCornerTexture);
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builder.setRenderFullBright(true);
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builder.setEmissiveMaterial(true);
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for (Direction facing : Direction.values()) {
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// Offset the face by a slight amount so that it is drawn over the already drawn
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// ring texture
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@@ -131,6 +131,7 @@ class QnbFormedBakedModel implements IDynamicBakedModel {
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DEFAULT_RENDER_MIN - zOffset, DEFAULT_RENDER_MAX + xOffset,
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DEFAULT_RENDER_MAX + yOffset, DEFAULT_RENDER_MAX + zOffset);
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}
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builder.setEmissiveMaterial(false);
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}
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} else {
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builder.setTexture(this.ringTexture);
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@@ -143,7 +144,7 @@ class QnbFormedBakedModel implements IDynamicBakedModel {
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if (formedState.isPowered()) {
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builder.setTexture(this.lightTexture);
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builder.setRenderFullBright(true);
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builder.setEmissiveMaterial(true);
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for (Direction facing : Direction.values()) {
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// Offset the face by a slight amount so that it is drawn over the already drawn
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// ring texture
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