Use different naming for fullbright, and always reset it back after setting it.
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@@ -51,8 +51,10 @@ class LightBakedModel extends CraftingCubeBakedModel {
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builder.addCube(x1, y1, z1, x2, y2, z2);
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boolean powered = state.get(AbstractCraftingUnitBlock.POWERED);
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builder.setRenderFullBright(powered);
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builder.setEmissiveMaterial(powered);
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builder.setTexture(this.lightTexture);
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builder.addCube(x1, y1, z1, x2, y2, z2);
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// Reset back to default
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builder.setEmissiveMaterial(false);
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}
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}
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