Enables replicator card to place multiple instances at once. (#4447)

This commit is contained in:
yueh
2020-07-03 13:04:12 +02:00
committed by GitHub
parent 55b3dc0823
commit ef3cc8a0a0
@@ -26,10 +26,12 @@ import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.world.World;
import net.minecraft.world.dimension.DimensionType;
@@ -48,10 +50,31 @@ public class ReplicatorCardItem extends AEBaseItem {
super(properties);
}
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {
if (!worldIn.isRemote()) {
final CompoundNBT tag = playerIn.getHeldItem(handIn).getOrCreateTag();
final int replications;
if (tag.contains("r")) {
replications = (tag.getInt("r") + 1) % 4;
} else {
replications = 0;
}
tag.putInt("r", replications);
playerIn.sendMessage(new StringTextComponent((replications + 1) + "³ Replications"));
}
return super.onItemRightClick(worldIn, playerIn, handIn);
}
@Override
public ActionResultType onItemUseFirst(ItemStack stack, ItemUseContext context) {
if (context.getWorld().isRemote()) {
return ActionResultType.PASS;
// Needed, otherwise client will trigger onItemRightClick also on server...
return ActionResultType.SUCCESS;
}
PlayerEntity player = context.getPlayer();
@@ -70,13 +93,15 @@ public class ReplicatorCardItem extends AEBaseItem {
if (player.isCrouching()) {
if (world.getTileEntity(pos) instanceof IGridHost) {
final CompoundNBT tag = new CompoundNBT();
final CompoundNBT tag = player.getHeldItem(hand).getOrCreateTag();
tag.putInt("x", x);
tag.putInt("y", y);
tag.putInt("z", z);
tag.putInt("side", side.ordinal());
tag.putInt("dimid", world.getDimension().getType().getId());
player.getHeldItem(hand).setTag(tag);
tag.putInt("r", 0);
this.outputMsg(player, "Set replicator source");
} else {
this.outputMsg(player, "This is not a Grid Tile.");
}
@@ -89,56 +114,81 @@ public class ReplicatorCardItem extends AEBaseItem {
final int src_side = ish.getInt("side");
final int dimid = ish.getInt("dimid");
final World src_w = world.getServer().getWorld(DimensionType.getById(dimid));
final int replications = ish.getInt("r") + 1;
final TileEntity te = src_w.getTileEntity(new BlockPos(src_x, src_y, src_z));
if (te instanceof IGridHost) {
final IGridHost gh = (IGridHost) te;
final Direction sideOff = Direction.values()[src_side];
final Direction currentSideOff = side;
final IGridNode n = gh.getGridNode(AEPartLocation.fromFacing(sideOff));
if (n != null) {
final IGrid g = n.getGrid();
if (g != null) {
final ISpatialCache sc = g.getCache(ISpatialCache.class);
if (sc.isValidRegion()) {
final DimensionalCoord min = sc.getMin();
final DimensionalCoord max = sc.getMax();
x += currentSideOff.getXOffset();
y += currentSideOff.getYOffset();
z += currentSideOff.getZOffset();
// TODO: Why??? Places it one block up each time...
// x += currentSideOff.getXOffset();
// y += currentSideOff.getYOffset();
// z += currentSideOff.getZOffset();
final int sc_size_x = max.x - min.x;
final int sc_size_y = max.y - min.y;
final int sc_size_z = max.z - min.z;
final int min_x = min.x;
final int min_y = min.y;
final int min_z = min.z;
final int rel_x = min.x - src_x + x;
final int rel_y = min.y - src_y + y;
final int rel_z = min.z - src_z + z;
// Invert to maintain correct sign for west/east
final int x_rot = (int) -Math.signum(MathHelper.wrapDegrees(player.rotationYaw));
// Rotate by 90 degree, so north/south are negative/positive
final int z_rot = (int) Math.signum(MathHelper.wrapDegrees(player.rotationYaw + 90));
final int scale_x = max.x - min.x;
final int scale_y = max.y - min.y;
final int scale_z = max.z - min.z;
// Loops for replication in each direction
for (int r_x = 0; r_x < replications; r_x++) {
for (int r_y = 0; r_y < replications; r_y++) {
for (int r_z = 0; r_z < replications; r_z++) {
for (int i = 1; i < scale_x; i++) {
for (int j = 1; j < scale_y; j++) {
for (int k = 1; k < scale_z; k++) {
final BlockPos p = new BlockPos(min_x + i, min_y + j, min_z + k);
final BlockPos d = new BlockPos(i + rel_x, j + rel_y, k + rel_z);
final BlockState state = src_w.getBlockState(p);
final Block blk = state.getBlock();
final BlockState prev = world.getBlockState(d);
// Offset x/z by the rotation index.
// For sake of simplicity always grow upwards.
final int rel_x = min.x - src_x + x + (r_x * sc_size_x * x_rot);
final int rel_y = min.y - src_y + y + (r_y * sc_size_y);
final int rel_z = min.z - src_z + z + (r_z * sc_size_z * z_rot);
world.setBlockState(d, state);
if (blk != null && blk.hasTileEntity(state)) {
final TileEntity ote = src_w.getTileEntity(p);
final TileEntity nte = blk.createTileEntity(state, world);
final CompoundNBT data = new CompoundNBT();
ote.write(data);
nte.read(data.copy());
world.setTileEntity(d, nte);
// Copy a single SC instance completely
for (int i = 1; i < sc_size_x; i++) {
for (int j = 1; j < sc_size_y; j++) {
for (int k = 1; k < sc_size_z; k++) {
final BlockPos p = new BlockPos(min_x + i, min_y + j,
min_z + k);
final BlockPos d = new BlockPos(i + rel_x, j + rel_y,
k + rel_z);
final BlockState state = src_w.getBlockState(p);
final Block blk = state.getBlock();
final BlockState prev = world.getBlockState(d);
world.setBlockState(d, state);
if (blk != null && blk.hasTileEntity(state)) {
final TileEntity ote = src_w.getTileEntity(p);
final TileEntity nte = blk.createTileEntity(state, world);
final CompoundNBT data = new CompoundNBT();
ote.write(data);
nte.read(data.copy());
world.setTileEntity(d, nte);
}
world.notifyBlockUpdate(d, prev, state, 3);
}
}
}
world.notifyBlockUpdate(d, prev, state, 3);
}
}
}