Enables replicator card to place multiple instances at once. (#4447)
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@@ -26,10 +26,12 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemUseContext;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.world.World;
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import net.minecraft.world.dimension.DimensionType;
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@@ -48,10 +50,31 @@ public class ReplicatorCardItem extends AEBaseItem {
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super(properties);
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {
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if (!worldIn.isRemote()) {
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final CompoundNBT tag = playerIn.getHeldItem(handIn).getOrCreateTag();
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final int replications;
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if (tag.contains("r")) {
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replications = (tag.getInt("r") + 1) % 4;
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} else {
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replications = 0;
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}
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tag.putInt("r", replications);
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playerIn.sendMessage(new StringTextComponent((replications + 1) + "³ Replications"));
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}
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return super.onItemRightClick(worldIn, playerIn, handIn);
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}
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@Override
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public ActionResultType onItemUseFirst(ItemStack stack, ItemUseContext context) {
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if (context.getWorld().isRemote()) {
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return ActionResultType.PASS;
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// Needed, otherwise client will trigger onItemRightClick also on server...
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return ActionResultType.SUCCESS;
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}
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PlayerEntity player = context.getPlayer();
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@@ -70,13 +93,15 @@ public class ReplicatorCardItem extends AEBaseItem {
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if (player.isCrouching()) {
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if (world.getTileEntity(pos) instanceof IGridHost) {
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final CompoundNBT tag = new CompoundNBT();
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final CompoundNBT tag = player.getHeldItem(hand).getOrCreateTag();
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tag.putInt("x", x);
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tag.putInt("y", y);
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tag.putInt("z", z);
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tag.putInt("side", side.ordinal());
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tag.putInt("dimid", world.getDimension().getType().getId());
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player.getHeldItem(hand).setTag(tag);
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tag.putInt("r", 0);
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this.outputMsg(player, "Set replicator source");
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} else {
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this.outputMsg(player, "This is not a Grid Tile.");
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}
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@@ -89,56 +114,81 @@ public class ReplicatorCardItem extends AEBaseItem {
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final int src_side = ish.getInt("side");
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final int dimid = ish.getInt("dimid");
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final World src_w = world.getServer().getWorld(DimensionType.getById(dimid));
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final int replications = ish.getInt("r") + 1;
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final TileEntity te = src_w.getTileEntity(new BlockPos(src_x, src_y, src_z));
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if (te instanceof IGridHost) {
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final IGridHost gh = (IGridHost) te;
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final Direction sideOff = Direction.values()[src_side];
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final Direction currentSideOff = side;
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final IGridNode n = gh.getGridNode(AEPartLocation.fromFacing(sideOff));
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if (n != null) {
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final IGrid g = n.getGrid();
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if (g != null) {
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final ISpatialCache sc = g.getCache(ISpatialCache.class);
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if (sc.isValidRegion()) {
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final DimensionalCoord min = sc.getMin();
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final DimensionalCoord max = sc.getMax();
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x += currentSideOff.getXOffset();
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y += currentSideOff.getYOffset();
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z += currentSideOff.getZOffset();
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// TODO: Why??? Places it one block up each time...
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// x += currentSideOff.getXOffset();
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// y += currentSideOff.getYOffset();
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// z += currentSideOff.getZOffset();
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final int sc_size_x = max.x - min.x;
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final int sc_size_y = max.y - min.y;
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final int sc_size_z = max.z - min.z;
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final int min_x = min.x;
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final int min_y = min.y;
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final int min_z = min.z;
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final int rel_x = min.x - src_x + x;
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final int rel_y = min.y - src_y + y;
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final int rel_z = min.z - src_z + z;
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// Invert to maintain correct sign for west/east
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final int x_rot = (int) -Math.signum(MathHelper.wrapDegrees(player.rotationYaw));
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// Rotate by 90 degree, so north/south are negative/positive
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final int z_rot = (int) Math.signum(MathHelper.wrapDegrees(player.rotationYaw + 90));
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final int scale_x = max.x - min.x;
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final int scale_y = max.y - min.y;
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final int scale_z = max.z - min.z;
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// Loops for replication in each direction
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for (int r_x = 0; r_x < replications; r_x++) {
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for (int r_y = 0; r_y < replications; r_y++) {
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for (int r_z = 0; r_z < replications; r_z++) {
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for (int i = 1; i < scale_x; i++) {
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for (int j = 1; j < scale_y; j++) {
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for (int k = 1; k < scale_z; k++) {
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final BlockPos p = new BlockPos(min_x + i, min_y + j, min_z + k);
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final BlockPos d = new BlockPos(i + rel_x, j + rel_y, k + rel_z);
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final BlockState state = src_w.getBlockState(p);
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final Block blk = state.getBlock();
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final BlockState prev = world.getBlockState(d);
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// Offset x/z by the rotation index.
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// For sake of simplicity always grow upwards.
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final int rel_x = min.x - src_x + x + (r_x * sc_size_x * x_rot);
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final int rel_y = min.y - src_y + y + (r_y * sc_size_y);
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final int rel_z = min.z - src_z + z + (r_z * sc_size_z * z_rot);
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world.setBlockState(d, state);
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if (blk != null && blk.hasTileEntity(state)) {
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final TileEntity ote = src_w.getTileEntity(p);
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final TileEntity nte = blk.createTileEntity(state, world);
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final CompoundNBT data = new CompoundNBT();
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ote.write(data);
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nte.read(data.copy());
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world.setTileEntity(d, nte);
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// Copy a single SC instance completely
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for (int i = 1; i < sc_size_x; i++) {
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for (int j = 1; j < sc_size_y; j++) {
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for (int k = 1; k < sc_size_z; k++) {
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final BlockPos p = new BlockPos(min_x + i, min_y + j,
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min_z + k);
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final BlockPos d = new BlockPos(i + rel_x, j + rel_y,
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k + rel_z);
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final BlockState state = src_w.getBlockState(p);
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final Block blk = state.getBlock();
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final BlockState prev = world.getBlockState(d);
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world.setBlockState(d, state);
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if (blk != null && blk.hasTileEntity(state)) {
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final TileEntity ote = src_w.getTileEntity(p);
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final TileEntity nte = blk.createTileEntity(state, world);
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final CompoundNBT data = new CompoundNBT();
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ote.write(data);
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nte.read(data.copy());
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world.setTileEntity(d, nte);
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}
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world.notifyBlockUpdate(d, prev, state, 3);
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}
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}
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}
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world.notifyBlockUpdate(d, prev, state, 3);
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}
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}
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}
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