Started working on crafting infrastructure and C-Cpus
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package appeng.me.cluster.implementations;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import appeng.api.util.WorldCoord;
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import appeng.me.cluster.IAECluster;
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import appeng.me.cluster.IAEMultiBlock;
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import appeng.me.cluster.MBCalculator;
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import appeng.tile.crafting.TileCraftingTile;
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import appeng.tile.qnb.TileQuantumBridge;
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public class CraftingCPUCalculator extends MBCalculator
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{
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TileCraftingTile tqb;
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public CraftingCPUCalculator(IAEMultiBlock t) {
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super( t );
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tqb = (TileCraftingTile) t;
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}
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@Override
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public boolean isValidTile(TileEntity te)
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{
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return te instanceof TileQuantumBridge;
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}
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@Override
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public boolean checkMultiblockScale(WorldCoord min, WorldCoord max)
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{
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return true;
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}
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@Override
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public void updateTiles(IAECluster cl, World w, WorldCoord min, WorldCoord max)
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{
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}
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@Override
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public IAECluster createCluster(World w, WorldCoord min, WorldCoord max)
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{
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return new CraftingCPUCluster( min, max );
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}
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@Override
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public void disconnect()
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{
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tqb.disconnect();
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}
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@Override
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public boolean verifyInternalStructure(World w, WorldCoord min, WorldCoord max)
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{
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for (int x = min.x; x <= max.x; x++)
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{
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for (int y = min.y; y <= max.y; y++)
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{
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for (int z = min.z; z <= max.z; z++)
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{
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IAEMultiBlock te = (IAEMultiBlock) w.getTileEntity( x, y, z );
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if ( !te.isValid() )
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return false;
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}
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}
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}
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return true;
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}
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}
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