Fixed bug with crafting calculation assuming partial resources for a task that was not executed.
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@@ -55,6 +55,11 @@ public class CraftingJob implements Runnable, ICraftingJob
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availableCheck = null;
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}
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public void refund(IAEItemStack o)
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{
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availableCheck.injectItems( o, Actionable.MODULATE, this.actionSrc );
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}
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public IAEItemStack checkUse(IAEItemStack available)
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{
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return availableCheck.extractItems( available, Actionable.MODULATE, this.actionSrc );
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