Capitalised enums to match conventions
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@@ -66,7 +66,7 @@ public class BlockCraftingMonitor extends BlockCraftingUnit
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@Override
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public IExtendedBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
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{
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AEColor color = AEColor.Transparent;
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AEColor color = AEColor.TRANSPARENT;
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EnumFacing forward = EnumFacing.NORTH;
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TileCraftingMonitorTile te = getTileEntity( world, pos );
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@@ -20,6 +20,6 @@ public class SecurityStationRendering extends BlockRenderingCustomizer
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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rendering.blockColor( ColorableTileBlockColor.INSTANCE );
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itemRendering.color( new StaticItemColor( AEColor.Transparent ) );
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itemRendering.color( new StaticItemColor( AEColor.TRANSPARENT ) );
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}
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}
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@@ -244,7 +244,7 @@ public class BlockCableBus extends AEBaseTileBlock
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if( sp.part != null )
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{
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return sp.part.getItemStack( PartItemStack.Pick );
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return sp.part.getItemStack( PartItemStack.PICK );
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}
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else if( sp.facade != null )
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{
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@@ -24,7 +24,7 @@ public class CableBusColor implements IBlockColor
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public int colorMultiplier( IBlockState state, IBlockAccess worldIn, BlockPos pos, int color )
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{
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AEColor busColor = AEColor.Transparent;
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AEColor busColor = AEColor.TRANSPARENT;
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if( state instanceof IExtendedBlockState )
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{
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@@ -20,7 +20,7 @@ public class ChestRendering extends BlockRenderingCustomizer
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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// I checked, the ME chest doesn't keep its color in item form
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itemRendering.color( new StaticItemColor( AEColor.Transparent ) );
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itemRendering.color( new StaticItemColor( AEColor.TRANSPARENT ) );
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rendering.blockColor( new ColorableTileBlockColor() );
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}
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