Replaces all method parameter regarding their naming conventions
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@@ -28,9 +28,9 @@ public class AEGlassMaterial extends Material
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public static final AEGlassMaterial INSTANCE = ( new AEGlassMaterial( MapColor.airColor ) );
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public AEGlassMaterial( MapColor p_i2116_1_ )
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public AEGlassMaterial( MapColor color )
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{
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super( p_i2116_1_ );
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super( color );
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}
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@Override
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@@ -26,6 +26,8 @@ import java.util.LinkedList;
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import java.util.List;
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import java.util.Set;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.Block;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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@@ -40,8 +42,6 @@ import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import com.google.common.collect.ImmutableSet;
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import appeng.api.AEApi;
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import appeng.api.config.Actionable;
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import appeng.api.config.Settings;
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@@ -540,7 +540,7 @@ public class DualityInterface implements IGridTickable, IStorageMonitorable, IIn
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}
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@Override
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public TickRateModulation tickingRequest( IGridNode node, int TicksSinceLastCall )
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public TickRateModulation tickingRequest( IGridNode node, int ticksSinceLastCall )
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{
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if( !this.gridProxy.isActive() )
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{
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@@ -65,7 +65,7 @@ public class LocationRotation implements IOrientable
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}
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@Override
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public void setOrientation( ForgeDirection Forward, ForgeDirection Up )
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public void setOrientation( ForgeDirection foward, ForgeDirection up )
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{
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}
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@@ -65,11 +65,11 @@ public class MetaRotation implements IOrientable
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}
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@Override
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public void setOrientation( ForgeDirection Forward, ForgeDirection Up )
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public void setOrientation( ForgeDirection foward, ForgeDirection up )
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{
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if( this.w instanceof World )
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{
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( (World) this.w ).setBlockMetadataWithNotify( this.x, this.y, this.z, Up.ordinal(), 1 + 2 );
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( (World) this.w ).setBlockMetadataWithNotify( this.x, this.y, this.z, up.ordinal(), 1 + 2 );
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}
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else
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{
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@@ -51,7 +51,7 @@ public class NullRotation implements IOrientable
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}
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@Override
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public void setOrientation( ForgeDirection Forward, ForgeDirection Up )
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public void setOrientation( ForgeDirection forward, ForgeDirection up )
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{
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}
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@@ -37,8 +37,8 @@ public class PlayerSecurityWrapper implements ISecurityRegistry
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}
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@Override
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public void addPlayer( int PlayerID, EnumSet<SecurityPermissions> permissions )
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public void addPlayer( int playerID, EnumSet<SecurityPermissions> permissions )
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{
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this.target.put( PlayerID, permissions );
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this.target.put( playerID, permissions );
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}
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}
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@@ -35,7 +35,7 @@ public class Splotch
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public final AEColor color;
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private final int pos;
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public Splotch( AEColor col, boolean lit, ForgeDirection side, Vec3 Pos )
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public Splotch( AEColor col, boolean lit, ForgeDirection side, Vec3 position )
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{
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this.color = col;
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this.lumen = lit;
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@@ -45,20 +45,20 @@ public class Splotch
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if( side == ForgeDirection.SOUTH || side == ForgeDirection.NORTH )
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{
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x = Pos.xCoord;
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y = Pos.yCoord;
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x = position.xCoord;
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y = position.yCoord;
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}
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else if( side == ForgeDirection.UP || side == ForgeDirection.DOWN )
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{
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x = Pos.xCoord;
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y = Pos.zCoord;
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x = position.xCoord;
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y = position.zCoord;
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}
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else
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{
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x = Pos.yCoord;
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y = Pos.zCoord;
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x = position.yCoord;
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y = position.zCoord;
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}
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int a = (int) ( x * 0xF );
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