Fix ME Portable Cell voiding/dupes & disabled slot idiocy
Fixes #383, fixes #299
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@@ -20,13 +20,14 @@ package appeng.client.gui.implementations;
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import appeng.api.implementations.guiobjects.IPortableCell;
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import appeng.container.implementations.ContainerMEPortableCell;
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import net.minecraft.entity.player.InventoryPlayer;
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public class GuiMEPortableCell extends GuiMEMonitorable {
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public GuiMEPortableCell(final InventoryPlayer inventoryPlayer, final IPortableCell te) {
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super(inventoryPlayer, te);
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super(inventoryPlayer, te, new ContainerMEPortableCell(inventoryPlayer, te));
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}
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@Override
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@@ -961,8 +961,12 @@ public abstract class AEBaseContainer extends Container {
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@Override
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public ItemStack slotClick(int slotId, int dragType, ClickType clickTypeIn, @NotNull EntityPlayer player) {
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if (slotId >= 0 && clickTypeIn == ClickType.PICKUP) {
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final var slot = this.getSlot(slotId);
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if (slot instanceof SlotDisabled) {
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return ItemStack.EMPTY;
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}
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if (slotId >= 0 && clickTypeIn == ClickType.PICKUP) {
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if (slot instanceof AppEngSlot appEngSlot) {
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var slotStack = slot.getStack();
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var draggedStack = this.invPlayer.getItemStack();
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