TESR should use less CPU when no-op.
onInventoryChange for FZ. Networks without batteries can store up to 1000 AE. Fixed a bug that cause energy to spiral out of control and go infinite. Fixed a crash with storage buses and fluids.
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@@ -162,6 +162,12 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
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frontSolid = CableBusTextures.PartStorageMonitor_Solid;
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}
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@Override
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public boolean requireDynamicRender()
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{
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return true;
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}
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@Override
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public void renderDynamic(double x, double y, double z, IPartRenderHelper rh, RenderBlocks renderer)
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{
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