Working in part placement
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@@ -31,6 +31,7 @@ import com.google.common.collect.Lists;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.client.util.InputUtil;
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import net.minecraft.util.Formatting;
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@@ -44,7 +45,6 @@ import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.texture.SpriteAtlasTexture;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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@@ -692,7 +692,7 @@ public abstract class AEBaseScreen<T extends AEBaseContainer> extends ContainerS
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final Tessellator tessellator = Tessellator.getInstance();
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final BufferBuilder vb = tessellator.getBuffer();
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vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
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vb.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEX_COLOR);
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final float f1 = 0.00390625F;
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final float f = 0.00390625F;
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