Working in part placement

This commit is contained in:
Sebastian Hartte
2020-07-01 21:27:37 +02:00
parent 8e031ca8d6
commit f2e3d81fd7
134 changed files with 1553 additions and 1494 deletions
@@ -31,6 +31,7 @@ import com.google.common.collect.Lists;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.InputUtil;
import net.minecraft.util.Formatting;
@@ -44,7 +45,6 @@ import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
@@ -692,7 +692,7 @@ public abstract class AEBaseScreen<T extends AEBaseContainer> extends ContainerS
final Tessellator tessellator = Tessellator.getInstance();
final BufferBuilder vb = tessellator.getBuffer();
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
vb.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEX_COLOR);
final float f1 = 0.00390625F;
final float f = 0.00390625F;