Working in part placement

This commit is contained in:
Sebastian Hartte
2020-07-01 21:27:37 +02:00
parent 8e031ca8d6
commit f2e3d81fd7
134 changed files with 1553 additions and 1494 deletions
@@ -23,9 +23,9 @@ import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.widget.TextFieldWidget;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
/**
* A modified version of the Minecraft text field. You can initialize it over
@@ -138,7 +138,7 @@ public class AETextField extends TextFieldWidget {
RenderSystem.disableTexture();
RenderSystem.enableColorLogicOp();
RenderSystem.logicOp(GlStateManager.LogicOp.OR_REVERSE);
bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
bufferbuilder.begin(7, VertexFormats.POSITION);
bufferbuilder.pos(startX, endY, 0.0D).endVertex();
bufferbuilder.pos(endX, endY, 0.0D).endVertex();
bufferbuilder.pos(endX, startY, 0.0D).endVertex();