Working in part placement
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@@ -23,9 +23,9 @@ import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.gui.widget.TextFieldWidget;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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/**
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* A modified version of the Minecraft text field. You can initialize it over
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@@ -138,7 +138,7 @@ public class AETextField extends TextFieldWidget {
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RenderSystem.disableTexture();
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RenderSystem.enableColorLogicOp();
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RenderSystem.logicOp(GlStateManager.LogicOp.OR_REVERSE);
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bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
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bufferbuilder.begin(7, VertexFormats.POSITION);
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bufferbuilder.pos(startX, endY, 0.0D).endVertex();
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bufferbuilder.pos(endX, endY, 0.0D).endVertex();
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bufferbuilder.pos(endX, startY, 0.0D).endVertex();
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