Working in part placement

This commit is contained in:
Sebastian Hartte
2020-07-01 21:27:37 +02:00
parent 8e031ca8d6
commit f2e3d81fd7
134 changed files with 1553 additions and 1494 deletions
@@ -20,6 +20,7 @@ package appeng.client.render;
import java.util.Random;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.util.math.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
@@ -30,7 +31,6 @@ import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.util.math.Quaternion;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.world.ClientWorld;
import net.minecraftforge.client.IRenderHandler;
import net.minecraftforge.client.SkyRenderHandler;
@@ -85,7 +85,7 @@ public class SpatialSkyRender implements SkyRenderHandler {
matrixStack.multiply(rotation);
RenderSystem.disableTexture();
VertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
VertexBuffer.begin(GL11.GL_QUADS, VertexFormats.POSITION);
VertexBuffer.pos(-100.0D, -100.0D, -100.0D).endVertex();
VertexBuffer.pos(-100.0D, -100.0D, 100.0D).endVertex();
VertexBuffer.pos(100.0D, -100.0D, 100.0D).endVertex();
@@ -123,7 +123,7 @@ public class SpatialSkyRender implements SkyRenderHandler {
private void renderTwinkles() {
final Tessellator tessellator = Tessellator.getInstance();
final BufferBuilder vb = tessellator.getBuffer();
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
vb.begin(GL11.GL_QUADS, VertexFormats.POSITION);
for (int i = 0; i < 50; ++i) {
double iX = this.random.nextFloat() * 2.0F - 1.0F;