Working in part placement
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@@ -175,7 +175,7 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
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float z, double texU, double texV, int overlayUV, int lightmapUV, Direction front) {
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vb.pos(ms.peek().getMatrix(), x, y, z);
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vb.color(1.0f, 1.0f, 1.0f, 1.0f);
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vb.tex(sprite.getInterpolatedU(texU), sprite.getInterpolatedV(texV));
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vb.tex(sprite.getFrameU(texU), sprite.getFrameV(texV));
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vb.overlay(overlayUV);
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vb.lightmap(lightmapUV);
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vb.normal(ms.peek().getNormal(), front.getOffsetX(), front.getOffsetY(), front.getOffsetZ());
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