Working in part placement
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@@ -237,7 +237,7 @@ public class FluidTerminalScreen extends AEBaseMEScreen<FluidTerminalContainer>
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InputUtil.Key input = InputMappings.getInputByCode(keyCode, scanCode);
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if (keyCode != GLFW.GLFW_KEY_ESCAPE && !this.checkHotbarKeys(input)) {
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if (AppEng.proxy.isActionKey(ActionKey.TOGGLE_FOCUS, input)) {
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if (AppEng.instance().isActionKey(ActionKey.TOGGLE_FOCUS, input)) {
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this.searchField.setFocused2(!this.searchField.isFocused());
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return true;
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}
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@@ -251,7 +251,7 @@ public class FluidAnnihilationPlanePart extends BasicStatePart implements IGridT
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this.storeFluid(AEFluidStack.fromFluidStack(new FluidVolume(fluid, FluidAttributes.BUCKET_VOLUME)),
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true);
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AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, w,
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AppEng.instance().sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, w,
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new BlockTransitionEffectPacket(pos, blockstate, this.getSide().getOpposite(),
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BlockTransitionEffectPacket.SoundMode.FLUID));
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