Working in part placement
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.items.parts;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.renderer.RenderTypeLookup;
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import net.minecraft.item.*;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.tag.BlockTags;
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import net.minecraft.tag.Tag;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.collection.DefaultedList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.text.Text;
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import net.minecraft.world.EmptyBlockReader;
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import net.minecraftforge.registries.ForgeRegistries;
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import appeng.api.AEApi;
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import appeng.api.exceptions.MissingDefinitionException;
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import appeng.api.features.AEFeature;
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import appeng.api.parts.IAlphaPassItem;
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import appeng.api.util.AEPartLocation;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.facade.FacadePart;
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import appeng.facade.IFacadeItem;
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import appeng.items.AEBaseItem;
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public class FacadeItem extends AEBaseItem implements IFacadeItem, IAlphaPassItem {
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/**
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* Block tag used to explicitly whitelist blocks for use in facades.
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*/
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private static final Identifier TAG_WHITELISTED = new Identifier(AppEng.MOD_ID, "whitelisted/facades");
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private static final String NBT_ITEM_ID = "item";
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public FacadeItem(Settings properties) {
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super(properties);
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}
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@Override
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public ActionResult onItemUseFirst(ItemStack stack, ItemUsageContext context) {
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return AEApi.instance().partHelper().placeBus(stack, context.getBlockPos(), context.getSide(), context.getPlayer(),
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context.getHand(), context.getWorld());
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}
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@Override
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public Text getName(ItemStack is) {
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try {
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final ItemStack in = this.getTextureItem(is);
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if (!in.isEmpty()) {
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return super.getName(is).deepCopy().append(" - ").append(in.getName());
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}
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} catch (final Throwable ignored) {
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}
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return super.getName(is);
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}
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@Override
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public void appendStacks(ItemGroup group, DefaultedList<ItemStack> items) {
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}
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public ItemStack createFacadeForItem(final ItemStack itemStack, final boolean returnItem) {
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if (itemStack.isEmpty() || itemStack.hasTag() || !(itemStack.getItem() instanceof BlockItem)) {
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return ItemStack.EMPTY;
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}
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BlockItem blockItem = (BlockItem) itemStack.getItem();
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Block block = blockItem.getBlock();
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if (block == Blocks.AIR) {
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return ItemStack.EMPTY;
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}
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// We only support the default state for facades. Sorry.
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BlockState blockState = block.getDefaultState();
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final boolean areTileEntitiesEnabled = AEConfig.instance().isFeatureEnabled(AEFeature.TILE_ENTITY_FACADES);
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Tag<Block> whitelistTag = BlockTags.getCollection().getOrCreate(TAG_WHITELISTED);
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final boolean isWhiteListed = block.isIn(whitelistTag);
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final boolean isModel = blockState.getRenderType() == BlockRenderType.MODEL;
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final BlockState defaultState = block.getDefaultState();
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final boolean isTileEntity = block.hasTileEntity(defaultState);
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final boolean isFullCube = defaultState.isNormalCube(EmptyBlockReader.INSTANCE, BlockPos.ZERO);
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final boolean isTileEntityAllowed = !isTileEntity || (areTileEntitiesEnabled && isWhiteListed);
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final boolean isBlockAllowed = isFullCube || isWhiteListed;
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if (isModel && isTileEntityAllowed && isBlockAllowed) {
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if (returnItem) {
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return itemStack;
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}
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final ItemStack is = new ItemStack(this);
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final CompoundTag data = new CompoundTag();
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data.putString(NBT_ITEM_ID, itemStack.getItem().getRegistryName().toString());
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is.setTag(data);
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return is;
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}
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return ItemStack.EMPTY;
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}
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@Override
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public FacadePart createPartFromItemStack(final ItemStack is, final AEPartLocation side) {
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final ItemStack in = this.getTextureItem(is);
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if (!in.isEmpty()) {
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return new FacadePart(is, side);
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}
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return null;
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}
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@Override
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public ItemStack getTextureItem(ItemStack is) {
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CompoundTag nbt = is.getTag();
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if (nbt == null) {
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return ItemStack.EMPTY;
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}
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Identifier itemId = new Identifier(nbt.getString(NBT_ITEM_ID));
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Item baseItem = ForgeRegistries.ITEMS.getValue(itemId);
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if (baseItem == null) {
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return ItemStack.EMPTY;
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}
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return new ItemStack(baseItem, 1);
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}
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@Override
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public BlockState getTextureBlockState(ItemStack is) {
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ItemStack baseItemStack = this.getTextureItem(is);
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if (baseItemStack.isEmpty()) {
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return Blocks.GLASS.getDefaultState();
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}
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Block block = Block.getBlockFromItem(baseItemStack.getItem());
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if (block == Blocks.AIR) {
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return Blocks.GLASS.getDefaultState();
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}
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return block.getDefaultState();
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}
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public ItemStack createFromID(final int id) {
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ItemStack facadeStack = AEApi.instance().definitions().items().facade().maybeStack(1).orElseThrow(
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() -> new MissingDefinitionException("Tried to create a facade, while facades are being deactivated."));
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// Convert back to a registry name...
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Item item = Registry.ITEM.getByValue(id);
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if (item == Items.AIR) {
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return ItemStack.EMPTY;
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}
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final CompoundTag facadeTag = new CompoundTag();
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facadeTag.putString(NBT_ITEM_ID, item.getRegistryName().toString());
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facadeStack.setTag(facadeTag);
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return facadeStack;
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}
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@Override
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public boolean useAlphaPass(final ItemStack is) {
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BlockState blockState = this.getTextureBlockState(is);
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if (blockState == null) {
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return false;
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}
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return RenderTypeLookup.canRenderInLayer(blockState, RenderLayer.getTranslucent())
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|| RenderTypeLookup.canRenderInLayer(blockState, RenderLayer.getTranslucentNoCrumbling());
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}
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}
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