Added Animation for MAssembler
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package appeng.core.sync.packets;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import java.io.IOException;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.entity.player.EntityPlayer;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.client.render.effects.AssemblerFX;
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import appeng.core.sync.AppEngPacket;
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import appeng.core.sync.network.INetworkInfo;
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import appeng.util.item.AEItemStack;
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public class PacketAssemblerAnimation extends AppEngPacket
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{
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int x, y, z;
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byte rate;
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IAEItemStack is;
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// automatic.
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public PacketAssemblerAnimation(ByteBuf stream) throws IOException {
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x = stream.readInt();
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y = stream.readInt();
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z = stream.readInt();
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rate = stream.readByte();
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is = AEItemStack.loadItemStackFromPacket( stream );
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}
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@Override
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public void clientPacketData(INetworkInfo network, AppEngPacket packet, EntityPlayer player)
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{
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double d0 = 0.5d;// + ((double) (Platform.getRandomFloat() - 0.5F) * 0.26D);
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double d1 = 0.5d;// + ((double) (Platform.getRandomFloat() - 0.5F) * 0.26D);
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double d2 = 0.5d;// + ((double) (Platform.getRandomFloat() - 0.5F) * 0.26D);
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AssemblerFX fx = new AssemblerFX( Minecraft.getMinecraft().theWorld, x + d0, y + d1, z + d2, 0.0D, 0.0D, 0.0D, rate, is );
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Minecraft.getMinecraft().effectRenderer.addEffect( (EntityFX) fx );
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}
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// api
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public PacketAssemblerAnimation(int x, int y, int z, byte rate, IAEItemStack is) throws IOException {
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ByteBuf data = Unpooled.buffer();
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data.writeInt( getPacketID() );
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data.writeInt( this.x = x );
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data.writeInt( this.y = y );
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data.writeInt( this.z = z );
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data.writeByte( this.rate = rate );
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is.writeToPacket( data );
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this.is = is;
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configureWrite( data );
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}
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}
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