Fix Assembler Crash, and You can no longer insert processing patterns into Assemblers.
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@@ -78,8 +78,8 @@ public class ContainerUpgradeable extends AEBaseContainer implements IOptionalSl
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{
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for (int v = 0; v < 3; v++)
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for (int u = 0; u < 3; u++)
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, tbinv, u + v * 3, 186 + u * 18, getHeight() - 82 + v * 18 ))
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.setPlayerSide() );
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, tbinv, u + v * 3, 186 + u * 18, getHeight() - 82 + v * 18,
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invPlayer )).setPlayerSide() );
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}
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setupConfig();
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@@ -91,13 +91,13 @@ public class ContainerUpgradeable extends AEBaseContainer implements IOptionalSl
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{
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IInventory upgrades = myte.getInventoryByName( "upgrades" );
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if ( availableUpgrades() > 0 )
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, upgrades, 0, 187, 8 + 18 * 0 )).setNotDraggable() );
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, upgrades, 0, 187, 8 + 18 * 0, invPlayer )).setNotDraggable() );
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if ( availableUpgrades() > 1 )
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, upgrades, 1, 187, 8 + 18 * 1 )).setNotDraggable() );
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, upgrades, 1, 187, 8 + 18 * 1, invPlayer )).setNotDraggable() );
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if ( availableUpgrades() > 2 )
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, upgrades, 2, 187, 8 + 18 * 2 )).setNotDraggable() );
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, upgrades, 2, 187, 8 + 18 * 2, invPlayer )).setNotDraggable() );
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if ( availableUpgrades() > 3 )
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, upgrades, 3, 187, 8 + 18 * 3 )).setNotDraggable() );
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, upgrades, 3, 187, 8 + 18 * 3, invPlayer )).setNotDraggable() );
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}
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protected void setupConfig()
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