Spatial generation and frame bucket fix. ( ender pearl fix required? )
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@@ -22,7 +22,7 @@ public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
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{
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public BlockMatrixFrame() {
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super( BlockMatrixFrame.class, Material.portal );
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super( BlockMatrixFrame.class, Material.anvil);
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setfeature( EnumSet.of( AEFeature.SpatialIO ) );
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setResistance( 6000000.0F );
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setBlockUnbreakable();
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