Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing).

This commit is contained in:
Sebastian Hartte
2016-08-26 13:46:52 +02:00
parent 576923a2f2
commit f3e10b1851
27 changed files with 810 additions and 39 deletions
@@ -22,13 +22,19 @@ package appeng.block.storage;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.property.ExtendedBlockState;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.IUnlistedProperty;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
@@ -40,6 +46,8 @@ import appeng.util.Platform;
public class BlockDrive extends AEBaseTileBlock
{
public static final DriveSlotsStateProperty SLOTS_STATE = new DriveSlotsStateProperty();
public BlockDrive()
{
super( Material.IRON );
@@ -52,6 +60,29 @@ public class BlockDrive extends AEBaseTileBlock
return BlockRenderLayer.CUTOUT;
}
@Override
protected BlockStateContainer createBlockState()
{
return new ExtendedBlockState( this, getAEStates(), new IUnlistedProperty[] {
SLOTS_STATE,
FORWARD,
UP
} );
}
@Override
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
TileDrive te = getTileEntity( world, pos );
if( te == null )
{
return super.getExtendedState( state, world, pos );
}
IExtendedBlockState extState = (IExtendedBlockState) super.getExtendedState( state, world, pos );
return extState.withProperty( SLOTS_STATE, DriveSlotsState.fromChestOrDrive( te ) );
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
@@ -0,0 +1,17 @@
package appeng.block.storage;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
import appeng.client.render.model.DriveModel;
public class DriveRendering extends BlockRenderingCustomizer
{
@Override
public void customize( IBlockRendering rendering, IItemRendering itemRendering )
{
rendering.builtInModel( "models/block/builtin/drive", new DriveModel() );
}
}
@@ -0,0 +1,43 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
/**
* Describes the different states a single slot of a BlockDrive can be in in terms of rendering.
*/
public enum DriveSlotState
{
// No cell in slot
EMPTY,
// Cell in slot, but unpowered
OFFLINE,
// Online and free space
ONLINE,
// Types full, space left
TYPES_FULL,
// Completely full
FULL
}
@@ -0,0 +1,93 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import appeng.api.implementations.tiles.IChestOrDrive;
/**
* Contains the full information about what the state of the slots in a BlockDrive is.
*/
public class DriveSlotsState
{
private final DriveSlotState[] slots;
private DriveSlotsState( DriveSlotState[] slots )
{
this.slots = slots;
}
public DriveSlotState getState( int index )
{
if( index >= slots.length )
{
return DriveSlotState.EMPTY;
}
return slots[index];
}
public int getSlotCount()
{
return slots.length;
}
/**
* Retrieve an array that describes the state of each slot in this drive or chest.
*/
public static DriveSlotsState fromChestOrDrive( IChestOrDrive chestOrDrive )
{
DriveSlotState[] slots = new DriveSlotState[chestOrDrive.getCellCount()];
for( int i = 0; i < chestOrDrive.getCellCount(); i++ )
{
if( !chestOrDrive.isPowered() )
{
if( chestOrDrive.getCellStatus( i ) != 0 )
{
slots[i] = DriveSlotState.OFFLINE;
}
else
{
slots[i] = DriveSlotState.EMPTY;
}
}
else
{
switch( chestOrDrive.getCellStatus( i ) )
{
default:
case 0:
slots[i] = DriveSlotState.EMPTY;
break;
case 1:
slots[i] = DriveSlotState.ONLINE;
break;
case 2:
slots[i] = DriveSlotState.TYPES_FULL;
break;
case 3:
slots[i] = DriveSlotState.FULL;
break;
}
}
}
return new DriveSlotsState( slots );
}
}
@@ -0,0 +1,50 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import net.minecraftforge.common.property.IUnlistedProperty;
public class DriveSlotsStateProperty implements IUnlistedProperty<DriveSlotsState>
{
@Override
public String getName()
{
return "drive_slots_state";
}
@Override
public boolean isValid( DriveSlotsState value )
{
return value != null;
}
@Override
public Class<DriveSlotsState> getType()
{
return DriveSlotsState.class;
}
@Override
public String valueToString( DriveSlotsState value )
{
return value.toString();
}
}