Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing).
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.model;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import javax.annotation.Nullable;
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import javax.vecmath.Matrix4f;
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import javax.vecmath.Vector3f;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.block.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import appeng.block.storage.BlockDrive;
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import appeng.block.storage.DriveSlotState;
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import appeng.block.storage.DriveSlotsState;
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public class DriveBakedModel implements IBakedModel
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{
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private final IBakedModel bakedBase;
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private final Map<DriveSlotState, IBakedModel> bakedCells;
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public DriveBakedModel( IBakedModel bakedBase, Map<DriveSlotState, IBakedModel> bakedCells )
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{
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this.bakedBase = bakedBase;
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this.bakedCells = bakedCells;
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}
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@Override
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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{
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List<BakedQuad> result = new ArrayList<>();
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result.addAll( bakedBase.getQuads( state, side, rand ) );
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if( side == null && state instanceof IExtendedBlockState )
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{
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IExtendedBlockState extState = (IExtendedBlockState) state;
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DriveSlotsState slotsState = extState.getValue( BlockDrive.SLOTS_STATE );
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for( int row = 0; row < 5; row++ )
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{
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for( int col = 0; col < 2; col++ )
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{
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DriveSlotState slotState = slotsState.getState( row * 2 + col );
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IBakedModel bakedCell = bakedCells.get( slotState );
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Matrix4f transform = new Matrix4f();
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transform.setIdentity();
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// Position this drive model copy at the correct slot. The transform is based on the
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// cell-model being in slot 0,0 at the top left of the drive.
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float xOffset = -col * 7 / 16.0f;
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float yOffset = -row * 3 / 16.0f;
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transform.setTranslation( new Vector3f( xOffset, yOffset, 0 ) );
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MatrixVertexTransformer transformer = new MatrixVertexTransformer( transform );
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for( BakedQuad bakedQuad : bakedCell.getQuads( state, null, rand ) )
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{
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UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( bakedQuad.getFormat() );
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transformer.setParent( builder );
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transformer.setVertexFormat( builder.getVertexFormat() );
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bakedQuad.pipe( transformer );
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result.add( builder.build() );
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}
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}
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}
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}
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return result;
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}
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@Override
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public boolean isAmbientOcclusion()
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{
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return bakedBase.isAmbientOcclusion();
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}
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@Override
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public boolean isGui3d()
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{
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return bakedBase.isGui3d();
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}
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@Override
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public boolean isBuiltInRenderer()
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{
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return bakedBase.isGui3d();
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}
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return bakedBase.getParticleTexture();
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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return bakedBase.getItemCameraTransforms();
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}
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@Override
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public ItemOverrideList getOverrides()
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{
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return bakedBase.getOverrides();
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}
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}
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