Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing).
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@@ -55,7 +55,7 @@ final class MatrixVertexTransformer extends QuadGatheringTransformer
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VertexFormatElement element = format.getElement( e );
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if( element.getUsage() == VertexFormatElement.EnumUsage.POSITION )
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{
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parent.put( e, transform( quadData[e][v] ) );
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parent.put( e, transform( quadData[e][v], element.getElementCount() ) );
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}
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else if( element.getUsage() == VertexFormatElement.EnumUsage.NORMAL )
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{
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@@ -93,7 +93,7 @@ final class MatrixVertexTransformer extends QuadGatheringTransformer
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parent.setTexture( texture );
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}
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private float[] transform( float[] fs )
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private float[] transform( float[] fs, int elemCount )
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{
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switch( fs.length )
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{
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@@ -113,6 +113,10 @@ final class MatrixVertexTransformer extends QuadGatheringTransformer
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};
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case 4:
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Vector4f vecc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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// Otherwise all translation is lost
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if (elemCount == 3) {
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vecc.w = 1;
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}
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vecc.x -= 0.5f;
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vecc.y -= 0.5f;
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vecc.z -= 0.5f;
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