Changed access to use this qualifier
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@@ -62,42 +62,42 @@ public class GuiLevelEmitter extends GuiUpgradeable
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{
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super.initGui();
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level = new GuiNumberBox( fontRendererObj, this.guiLeft + 24, this.guiTop + 43, 79, fontRendererObj.FONT_HEIGHT, Long.class );
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level.setEnableBackgroundDrawing( false );
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level.setMaxStringLength( 16 );
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level.setTextColor( 0xFFFFFF );
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level.setVisible( true );
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level.setFocused( true );
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((ContainerLevelEmitter) inventorySlots).setTextField( level );
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this.level = new GuiNumberBox( this.fontRendererObj, this.guiLeft + 24, this.guiTop + 43, 79, this.fontRendererObj.FONT_HEIGHT, Long.class );
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this.level.setEnableBackgroundDrawing( false );
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this.level.setMaxStringLength( 16 );
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this.level.setTextColor( 0xFFFFFF );
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this.level.setVisible( true );
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this.level.setFocused( true );
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((ContainerLevelEmitter) this.inventorySlots).setTextField( this.level );
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}
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@Override
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protected void addButtons()
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{
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levelMode = new GuiImgButton( this.guiLeft - 18, guiTop + 8, Settings.LEVEL_TYPE, LevelType.ITEM_LEVEL );
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redstoneMode = new GuiImgButton( this.guiLeft - 18, guiTop + 28, Settings.REDSTONE_EMITTER, RedstoneMode.LOW_SIGNAL );
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fuzzyMode = new GuiImgButton( this.guiLeft - 18, guiTop + 48, Settings.FUZZY_MODE, FuzzyMode.IGNORE_ALL );
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craftingMode = new GuiImgButton( this.guiLeft - 18, guiTop + 48, Settings.CRAFT_VIA_REDSTONE, YesNo.NO );
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this.levelMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 8, Settings.LEVEL_TYPE, LevelType.ITEM_LEVEL );
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this.redstoneMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 28, Settings.REDSTONE_EMITTER, RedstoneMode.LOW_SIGNAL );
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this.fuzzyMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 48, Settings.FUZZY_MODE, FuzzyMode.IGNORE_ALL );
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this.craftingMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 48, Settings.CRAFT_VIA_REDSTONE, YesNo.NO );
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int a = AEConfig.instance.levelByStackAmounts( 0 );
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int b = AEConfig.instance.levelByStackAmounts( 1 );
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int c = AEConfig.instance.levelByStackAmounts( 2 );
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int d = AEConfig.instance.levelByStackAmounts( 3 );
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buttonList.add( plus1 = new GuiButton( 0, this.guiLeft + 20, this.guiTop + 17, 22, 20, "+" + a ) );
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buttonList.add( plus10 = new GuiButton( 0, this.guiLeft + 48, this.guiTop + 17, 28, 20, "+" + b ) );
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buttonList.add( plus100 = new GuiButton( 0, this.guiLeft + 82, this.guiTop + 17, 32, 20, "+" + c ) );
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buttonList.add( plus1000 = new GuiButton( 0, this.guiLeft + 120, this.guiTop + 17, 38, 20, "+" + d ) );
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this.buttonList.add( this.plus1 = new GuiButton( 0, this.guiLeft + 20, this.guiTop + 17, 22, 20, "+" + a ) );
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this.buttonList.add( this.plus10 = new GuiButton( 0, this.guiLeft + 48, this.guiTop + 17, 28, 20, "+" + b ) );
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this.buttonList.add( this.plus100 = new GuiButton( 0, this.guiLeft + 82, this.guiTop + 17, 32, 20, "+" + c ) );
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this.buttonList.add( this.plus1000 = new GuiButton( 0, this.guiLeft + 120, this.guiTop + 17, 38, 20, "+" + d ) );
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buttonList.add( minus1 = new GuiButton( 0, this.guiLeft + 20, this.guiTop + 59, 22, 20, "-" + a ) );
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buttonList.add( minus10 = new GuiButton( 0, this.guiLeft + 48, this.guiTop + 59, 28, 20, "-" + b ) );
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buttonList.add( minus100 = new GuiButton( 0, this.guiLeft + 82, this.guiTop + 59, 32, 20, "-" + c ) );
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buttonList.add( minus1000 = new GuiButton( 0, this.guiLeft + 120, this.guiTop + 59, 38, 20, "-" + d ) );
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this.buttonList.add( this.minus1 = new GuiButton( 0, this.guiLeft + 20, this.guiTop + 59, 22, 20, "-" + a ) );
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this.buttonList.add( this.minus10 = new GuiButton( 0, this.guiLeft + 48, this.guiTop + 59, 28, 20, "-" + b ) );
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this.buttonList.add( this.minus100 = new GuiButton( 0, this.guiLeft + 82, this.guiTop + 59, 32, 20, "-" + c ) );
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this.buttonList.add( this.minus1000 = new GuiButton( 0, this.guiLeft + 120, this.guiTop + 59, 38, 20, "-" + d ) );
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buttonList.add( levelMode );
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buttonList.add( redstoneMode );
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buttonList.add( fuzzyMode );
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buttonList.add( craftingMode );
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this.buttonList.add( this.levelMode );
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this.buttonList.add( this.redstoneMode );
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this.buttonList.add( this.fuzzyMode );
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this.buttonList.add( this.craftingMode );
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}
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@Override
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@@ -107,24 +107,24 @@ public class GuiLevelEmitter extends GuiUpgradeable
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boolean backwards = Mouse.isButtonDown( 1 );
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if ( btn == craftingMode )
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NetworkHandler.instance.sendToServer( new PacketConfigButton( craftingMode.getSetting(), backwards ) );
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if ( btn == this.craftingMode )
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NetworkHandler.instance.sendToServer( new PacketConfigButton( this.craftingMode.getSetting(), backwards ) );
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if ( btn == levelMode )
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NetworkHandler.instance.sendToServer( new PacketConfigButton( levelMode.getSetting(), backwards ) );
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if ( btn == this.levelMode )
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NetworkHandler.instance.sendToServer( new PacketConfigButton( this.levelMode.getSetting(), backwards ) );
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boolean isPlus = btn == plus1 || btn == plus10 || btn == plus100 || btn == plus1000;
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boolean isMinus = btn == minus1 || btn == minus10 || btn == minus100 || btn == minus1000;
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boolean isPlus = btn == this.plus1 || btn == this.plus10 || btn == this.plus100 || btn == this.plus1000;
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boolean isMinus = btn == this.minus1 || btn == this.minus10 || btn == this.minus100 || btn == this.minus1000;
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if ( isPlus || isMinus )
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addQty( getQty( btn ) );
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this.addQty( this.getQty( btn ) );
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}
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private void addQty(long i)
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{
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try
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{
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String Out = level.getText();
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String Out = this.level.getText();
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boolean Fixed = false;
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while (Out.startsWith( "0" ) && Out.length() > 1)
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@@ -134,7 +134,7 @@ public class GuiLevelEmitter extends GuiUpgradeable
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}
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if ( Fixed )
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level.setText( Out );
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this.level.setText( Out );
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if ( Out.length() == 0 )
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Out = "0";
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@@ -144,14 +144,14 @@ public class GuiLevelEmitter extends GuiUpgradeable
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if ( result < 0 )
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result = 0;
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level.setText( Out = Long.toString( result ) );
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this.level.setText( Out = Long.toString( result ) );
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NetworkHandler.instance.sendToServer( new PacketValueConfig( "LevelEmitter.Value", Out ) );
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}
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catch (NumberFormatException e)
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{
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// nope..
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level.setText( "0" );
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this.level.setText( "0" );
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}
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catch (IOException e)
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{
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@@ -162,8 +162,8 @@ public class GuiLevelEmitter extends GuiUpgradeable
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@Override
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protected void handleButtonVisibility()
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{
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craftingMode.setVisibility( bc.getInstalledUpgrades( Upgrades.CRAFTING ) > 0 );
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fuzzyMode.setVisibility( bc.getInstalledUpgrades( Upgrades.FUZZY ) > 0 );
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this.craftingMode.setVisibility( this.bc.getInstalledUpgrades( Upgrades.CRAFTING ) > 0 );
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this.fuzzyMode.setVisibility( this.bc.getInstalledUpgrades( Upgrades.FUZZY ) > 0 );
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}
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@Override
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@@ -171,11 +171,11 @@ public class GuiLevelEmitter extends GuiUpgradeable
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{
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if ( !this.checkHotbarKeys( key ) )
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{
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if ( (key == 211 || key == 205 || key == 203 || key == 14 || Character.isDigit( character )) && level.textboxKeyTyped( character, key ) )
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if ( (key == 211 || key == 205 || key == 203 || key == 14 || Character.isDigit( character )) && this.level.textboxKeyTyped( character, key ) )
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{
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try
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{
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String Out = level.getText();
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String Out = this.level.getText();
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boolean Fixed = false;
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while (Out.startsWith( "0" ) && Out.length() > 1)
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@@ -185,7 +185,7 @@ public class GuiLevelEmitter extends GuiUpgradeable
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}
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if ( Fixed )
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level.setText( Out );
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this.level.setText( Out );
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if ( Out.length() == 0 )
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Out = "0";
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@@ -207,35 +207,35 @@ public class GuiLevelEmitter extends GuiUpgradeable
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@Override
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public void drawFG(int offsetX, int offsetY, int mouseX, int mouseY)
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{
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boolean notCraftingMode = bc.getInstalledUpgrades( Upgrades.CRAFTING ) == 0;
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boolean notCraftingMode = this.bc.getInstalledUpgrades( Upgrades.CRAFTING ) == 0;
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// configure enabled status...
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level.setEnabled( notCraftingMode );
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plus1.enabled = notCraftingMode;
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plus10.enabled = notCraftingMode;
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plus100.enabled = notCraftingMode;
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plus1000.enabled = notCraftingMode;
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minus1.enabled = notCraftingMode;
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minus10.enabled = notCraftingMode;
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minus100.enabled = notCraftingMode;
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minus1000.enabled = notCraftingMode;
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levelMode.enabled = notCraftingMode;
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redstoneMode.enabled = notCraftingMode;
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this.level.setEnabled( notCraftingMode );
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this.plus1.enabled = notCraftingMode;
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this.plus10.enabled = notCraftingMode;
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this.plus100.enabled = notCraftingMode;
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this.plus1000.enabled = notCraftingMode;
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this.minus1.enabled = notCraftingMode;
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this.minus10.enabled = notCraftingMode;
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this.minus100.enabled = notCraftingMode;
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this.minus1000.enabled = notCraftingMode;
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this.levelMode.enabled = notCraftingMode;
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this.redstoneMode.enabled = notCraftingMode;
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super.drawFG( offsetX, offsetY, mouseX, mouseY );
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if ( craftingMode != null )
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craftingMode.set( ((ContainerLevelEmitter) cvb).cmType );
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if ( this.craftingMode != null )
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this.craftingMode.set( ((ContainerLevelEmitter) this.cvb).cmType );
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if ( levelMode != null )
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levelMode.set( ((ContainerLevelEmitter) cvb).lvType );
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if ( this.levelMode != null )
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this.levelMode.set( ((ContainerLevelEmitter) this.cvb).lvType );
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}
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@Override
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public void drawBG(int offsetX, int offsetY, int mouseX, int mouseY)
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{
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super.drawBG( offsetX, offsetY, mouseX, mouseY );
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level.drawTextBox();
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this.level.drawTextBox();
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}
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@Override
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