Changed access to use this qualifier

This commit is contained in:
yueh
2014-12-29 15:13:47 +01:00
parent 2a5e57a59b
commit f471513bd0
604 changed files with 11573 additions and 11573 deletions
@@ -38,7 +38,7 @@ public class GuiVibrationChamber extends AEBaseGui
public GuiVibrationChamber(InventoryPlayer inventoryPlayer, TileVibrationChamber te)
{
super( new ContainerVibrationChamber( inventoryPlayer, te ) );
cvc = (ContainerVibrationChamber) inventorySlots;
this.cvc = (ContainerVibrationChamber) this.inventorySlots;
this.ySize = 166;
}
@@ -47,34 +47,34 @@ public class GuiVibrationChamber extends AEBaseGui
{
super.initGui();
pb = new GuiProgressBar( cvc, "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL );
this.buttonList.add( pb );
this.pb = new GuiProgressBar( this.cvc, "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL );
this.buttonList.add( this.pb );
}
@Override
public void drawBG(int offsetX, int offsetY, int mouseX, int mouseY)
{
bindTexture( "guis/vibchamber.png" );
pb.xPosition = 99 + guiLeft;
pb.yPosition = 36 + guiTop;
this.drawTexturedModalRect( offsetX, offsetY, 0, 0, xSize, ySize );
this.bindTexture( "guis/vibchamber.png" );
this.pb.xPosition = 99 + this.guiLeft;
this.pb.yPosition = 36 + this.guiTop;
this.drawTexturedModalRect( offsetX, offsetY, 0, 0, this.xSize, this.ySize );
}
@Override
public void drawFG(int offsetX, int offsetY, int mouseX, int mouseY)
{
fontRendererObj.drawString( getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, ySize - 96 + 3, 4210752 );
this.fontRendererObj.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
this.fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
int k = 25;
int l = -15;
pb.setFullMsg( cvc.aePerTick * cvc.getCurrentProgress() / 100 + " ae/t" );
this.pb.setFullMsg( this.cvc.aePerTick * this.cvc.getCurrentProgress() / 100 + " ae/t" );
if ( cvc.getCurrentProgress() > 0 )
if ( this.cvc.getCurrentProgress() > 0 )
{
int i1 = cvc.getCurrentProgress();
bindTexture( "guis/vibchamber.png" );
int i1 = this.cvc.getCurrentProgress();
this.bindTexture( "guis/vibchamber.png" );
GL11.glColor3f( 1, 1, 1 );
this.drawTexturedModalRect( k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2 );
}