Changed access to use this qualifier
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@@ -38,7 +38,7 @@ public class GuiVibrationChamber extends AEBaseGui
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public GuiVibrationChamber(InventoryPlayer inventoryPlayer, TileVibrationChamber te)
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{
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super( new ContainerVibrationChamber( inventoryPlayer, te ) );
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cvc = (ContainerVibrationChamber) inventorySlots;
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this.cvc = (ContainerVibrationChamber) this.inventorySlots;
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this.ySize = 166;
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}
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@@ -47,34 +47,34 @@ public class GuiVibrationChamber extends AEBaseGui
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{
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super.initGui();
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pb = new GuiProgressBar( cvc, "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL );
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this.buttonList.add( pb );
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this.pb = new GuiProgressBar( this.cvc, "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL );
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this.buttonList.add( this.pb );
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}
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@Override
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public void drawBG(int offsetX, int offsetY, int mouseX, int mouseY)
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{
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bindTexture( "guis/vibchamber.png" );
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pb.xPosition = 99 + guiLeft;
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pb.yPosition = 36 + guiTop;
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this.drawTexturedModalRect( offsetX, offsetY, 0, 0, xSize, ySize );
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this.bindTexture( "guis/vibchamber.png" );
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this.pb.xPosition = 99 + this.guiLeft;
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this.pb.yPosition = 36 + this.guiTop;
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this.drawTexturedModalRect( offsetX, offsetY, 0, 0, this.xSize, this.ySize );
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}
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@Override
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public void drawFG(int offsetX, int offsetY, int mouseX, int mouseY)
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{
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fontRendererObj.drawString( getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
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fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, ySize - 96 + 3, 4210752 );
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this.fontRendererObj.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
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this.fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
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int k = 25;
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int l = -15;
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pb.setFullMsg( cvc.aePerTick * cvc.getCurrentProgress() / 100 + " ae/t" );
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this.pb.setFullMsg( this.cvc.aePerTick * this.cvc.getCurrentProgress() / 100 + " ae/t" );
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if ( cvc.getCurrentProgress() > 0 )
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if ( this.cvc.getCurrentProgress() > 0 )
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{
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int i1 = cvc.getCurrentProgress();
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bindTexture( "guis/vibchamber.png" );
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int i1 = this.cvc.getCurrentProgress();
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this.bindTexture( "guis/vibchamber.png" );
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GL11.glColor3f( 1, 1, 1 );
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this.drawTexturedModalRect( k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2 );
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}
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