Changed access to use this qualifier
This commit is contained in:
@@ -276,14 +276,14 @@ public class BaseBlockRender
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}
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public BaseBlockRender(boolean enableTESR, double tileEntitySpecialRendererRange) {
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hasTESR = enableTESR;
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MAX_DISTANCE = tileEntitySpecialRendererRange;
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this.hasTESR = enableTESR;
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this.MAX_DISTANCE = tileEntitySpecialRendererRange;
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setOriMap();
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}
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public double getTesrRenderDistance()
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{
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return MAX_DISTANCE;
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return this.MAX_DISTANCE;
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}
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public IIcon firstNotNull(IIcon... s)
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@@ -313,7 +313,7 @@ public class BaseBlockRender
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.DOWN ),
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this.firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.DOWN ),
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block.getIcon( ForgeDirection.DOWN.ordinal(), meta ) ) );
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tess.draw();
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}
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@@ -328,7 +328,7 @@ public class BaseBlockRender
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.UP ),
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this.firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.UP ),
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block.getIcon( ForgeDirection.UP.ordinal(), meta ) ) );
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tess.draw();
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}
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@@ -343,7 +343,7 @@ public class BaseBlockRender
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.NORTH ),
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this.firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.NORTH ),
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block.getIcon( ForgeDirection.NORTH.ordinal(), meta ) ) );
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tess.draw();
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}
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@@ -358,7 +358,7 @@ public class BaseBlockRender
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.SOUTH ),
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this.firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.SOUTH ),
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block.getIcon( ForgeDirection.SOUTH.ordinal(), meta ) ) );
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tess.draw();
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}
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@@ -373,7 +373,7 @@ public class BaseBlockRender
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.WEST ),
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this.firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.WEST ),
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block.getIcon( ForgeDirection.WEST.ordinal(), meta ) ) );
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tess.draw();
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}
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@@ -388,7 +388,7 @@ public class BaseBlockRender
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.EAST ),
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this.firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.EAST ),
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block.getIcon( ForgeDirection.EAST.ordinal(), meta ) ) );
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tess.draw();
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}
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@@ -419,7 +419,7 @@ public class BaseBlockRender
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getOrientation( ForgeDirection.SOUTH, ForgeDirection.SOUTH, ForgeDirection.UP ) );
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}
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), block, item, tess, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), block, item, tess, 0xffffff, renderer );
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if ( block.hasSubtypes() )
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info.setTemporaryRenderIcon( null );
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@@ -442,7 +442,7 @@ public class BaseBlockRender
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ForgeDirection up = ForgeDirection.UP;
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BlockRenderInfo info = block.getRendererInstance();
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IOrientable te = getOrientable( block, world, x, y, z );
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IOrientable te = this.getOrientable( block, world, x, y, z );
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if ( te != null )
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{
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forward = te.getForward();
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@@ -467,11 +467,11 @@ public class BaseBlockRender
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public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
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{
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preRenderInWorld( block, world, x, y, z, renderer );
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this.preRenderInWorld( block, world, x, y, z, renderer );
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boolean o = renderer.renderStandardBlock( block, x, y, z );
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postRenderInWorld( renderer );
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this.postRenderInWorld( renderer );
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return o;
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}
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@@ -489,27 +489,27 @@ public class BaseBlockRender
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ForgeDirection west = Platform.crossProduct( forward, up );
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rotMat.put( 0, west.offsetX );
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rotMat.put( 1, west.offsetY );
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rotMat.put( 2, west.offsetZ );
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rotMat.put( 3, 0 );
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this.rotMat.put( 0, west.offsetX );
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this.rotMat.put( 1, west.offsetY );
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this.rotMat.put( 2, west.offsetZ );
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this.rotMat.put( 3, 0 );
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rotMat.put( 4, up.offsetX );
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rotMat.put( 5, up.offsetY );
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rotMat.put( 6, up.offsetZ );
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rotMat.put( 7, 0 );
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this.rotMat.put( 4, up.offsetX );
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this.rotMat.put( 5, up.offsetY );
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this.rotMat.put( 6, up.offsetZ );
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this.rotMat.put( 7, 0 );
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rotMat.put( 8, forward.offsetX );
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rotMat.put( 9, forward.offsetY );
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rotMat.put( 10, forward.offsetZ );
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rotMat.put( 11, 0 );
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this.rotMat.put( 8, forward.offsetX );
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this.rotMat.put( 9, forward.offsetY );
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this.rotMat.put( 10, forward.offsetZ );
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this.rotMat.put( 11, 0 );
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rotMat.put( 12, 0 );
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rotMat.put( 13, 0 );
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rotMat.put( 14, 0 );
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rotMat.put( 15, 1 );
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this.rotMat.put( 12, 0 );
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this.rotMat.put( 13, 0 );
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this.rotMat.put( 14, 0 );
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this.rotMat.put( 15, 1 );
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GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
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GL11.glMultMatrix( rotMat );
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GL11.glMultMatrix( this.rotMat );
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GL11.glTranslated( -0.5, -0.5, -0.5 );
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GL11.glCullFace( GL11.GL_FRONT );
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}
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@@ -663,25 +663,25 @@ public class BaseBlockRender
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offsetY += y;
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offsetZ += z;
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renderFace( tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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this.renderFace( tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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// u -> u
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0, 1.0,
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// v -> v
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0, edgeThickness, ico, flip );
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renderFace( tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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this.renderFace( tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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// u -> u
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0.0, edgeThickness,
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// v -> v
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edgeThickness, 1.0 - edgeThickness, ico, flip );
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renderFace( tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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this.renderFace( tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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// u -> u
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1.0 - edgeThickness, 1.0,
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// v -> v
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edgeThickness, 1.0 - edgeThickness, ico, flip );
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renderFace( tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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this.renderFace( tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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// u -> u
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0, 1.0,
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// v -> v
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@@ -721,13 +721,13 @@ public class BaseBlockRender
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v1 = 16 - v1;
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v2 = 16 - v2;
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double minX = (forward.offsetX > 0 ? 1 : 0) + mapFaceUV( west.offsetX, u1 ) + mapFaceUV( up.offsetX, v1 );
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double minY = (forward.offsetY > 0 ? 1 : 0) + mapFaceUV( west.offsetY, u1 ) + mapFaceUV( up.offsetY, v1 );
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double minZ = (forward.offsetZ > 0 ? 1 : 0) + mapFaceUV( west.offsetZ, u1 ) + mapFaceUV( up.offsetZ, v1 );
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double minX = (forward.offsetX > 0 ? 1 : 0) + this.mapFaceUV( west.offsetX, u1 ) + this.mapFaceUV( up.offsetX, v1 );
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double minY = (forward.offsetY > 0 ? 1 : 0) + this.mapFaceUV( west.offsetY, u1 ) + this.mapFaceUV( up.offsetY, v1 );
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double minZ = (forward.offsetZ > 0 ? 1 : 0) + this.mapFaceUV( west.offsetZ, u1 ) + this.mapFaceUV( up.offsetZ, v1 );
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double maxX = (forward.offsetX > 0 ? 1 : 0) + mapFaceUV( west.offsetX, u2 ) + mapFaceUV( up.offsetX, v2 );
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double maxY = (forward.offsetY > 0 ? 1 : 0) + mapFaceUV( west.offsetY, u2 ) + mapFaceUV( up.offsetY, v2 );
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double maxZ = (forward.offsetZ > 0 ? 1 : 0) + mapFaceUV( west.offsetZ, u2 ) + mapFaceUV( up.offsetZ, v2 );
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double maxX = (forward.offsetX > 0 ? 1 : 0) + this.mapFaceUV( west.offsetX, u2 ) + this.mapFaceUV( up.offsetX, v2 );
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double maxY = (forward.offsetY > 0 ? 1 : 0) + this.mapFaceUV( west.offsetY, u2 ) + this.mapFaceUV( up.offsetY, v2 );
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double maxZ = (forward.offsetZ > 0 ? 1 : 0) + this.mapFaceUV( west.offsetZ, u2 ) + this.mapFaceUV( up.offsetZ, v2 );
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renderer.renderMinX = Math.max( 0.0, Math.min( minX, maxX ) - (forward.offsetX != 0 ? 0 : 0.001) );
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renderer.renderMaxX = Math.min( 1.0, Math.max( minX, maxX ) + (forward.offsetX != 0 ? 0 : 0.001) );
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@@ -757,7 +757,7 @@ public class BaseBlockRender
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renderer.uvRotateBottom = renderer.uvRotateTop = renderer.uvRotateEast = renderer.uvRotateWest = renderer.uvRotateNorth = renderer.uvRotateSouth = 0;
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applyTESRRotation( x, y, z, forward, up );
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this.applyTESRRotation( x, y, z, forward, up );
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Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
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RenderHelper.disableStandardItemLighting();
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