Changed access to use this qualifier

This commit is contained in:
yueh
2014-12-29 15:13:47 +01:00
parent 2a5e57a59b
commit f471513bd0
604 changed files with 11573 additions and 11573 deletions
@@ -128,13 +128,13 @@ public class BusRenderer implements IItemRenderer
BusRenderHelper.instance.setBounds( 0, 0, 0, 1, 1, 1 );
BusRenderHelper.instance.setTexture( null );
BusRenderHelper.instance.setInvColor( 0xffffff );
renderer.blockAccess = ClientHelper.proxy.getWorld();
this.renderer.blockAccess = ClientHelper.proxy.getWorld();
BusRenderHelper.instance.setOrientation( ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
renderer.useInventoryTint = false;
renderer.overrideBlockTexture = null;
this.renderer.uvRotateBottom = this.renderer.uvRotateEast = this.renderer.uvRotateNorth = this.renderer.uvRotateSouth = this.renderer.uvRotateTop = this.renderer.uvRotateWest = 0;
this.renderer.useInventoryTint = false;
this.renderer.overrideBlockTexture = null;
if ( item.getItem() instanceof IFacadeItem )
{
@@ -148,11 +148,11 @@ public class BusRenderer implements IItemRenderer
}
if ( fp != null )
fp.renderInventory( BusRenderHelper.instance, renderer );
fp.renderInventory( BusRenderHelper.instance, this.renderer );
}
else
{
IPart ip = getRenderer( item, (IPartItem) item.getItem() );
IPart ip = this.getRenderer( item, (IPartItem) item.getItem() );
if ( ip != null )
{
if ( type == ItemRenderType.ENTITY )
@@ -161,11 +161,11 @@ public class BusRenderer implements IItemRenderer
GL11.glTranslatef( 0.0f, 0.0f, -0.04f * (8 - depth) - 0.06f );
}
ip.renderInventory( BusRenderHelper.instance, renderer );
ip.renderInventory( BusRenderHelper.instance, this.renderer );
}
}
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
this.renderer.uvRotateBottom = this.renderer.uvRotateEast = this.renderer.uvRotateNorth = this.renderer.uvRotateSouth = this.renderer.uvRotateTop = this.renderer.uvRotateWest = 0;
GL11.glPopAttrib();
GL11.glPopMatrix();