Changed access to use this qualifier

This commit is contained in:
yueh
2014-12-29 15:13:47 +01:00
parent 2a5e57a59b
commit f471513bd0
604 changed files with 11573 additions and 11573 deletions
@@ -77,71 +77,71 @@ public class RenderBlocksWorkaround extends RenderBlocks
public int lightHash;
public LightingCache(LightingCache secondCSrc) {
rXPos = secondCSrc.rXPos;
rXNeg = secondCSrc.rXNeg;
rYPos = secondCSrc.rYPos;
rYNeg = secondCSrc.rYNeg;
rZPos = secondCSrc.rZPos;
rZNeg = secondCSrc.rZNeg;
this.rXPos = secondCSrc.rXPos;
this.rXNeg = secondCSrc.rXNeg;
this.rYPos = secondCSrc.rYPos;
this.rYNeg = secondCSrc.rYNeg;
this.rZPos = secondCSrc.rZPos;
this.rZNeg = secondCSrc.rZNeg;
isAO = secondCSrc.isAO;
this.isAO = secondCSrc.isAO;
bXPos = secondCSrc.bXPos;
bXNeg = secondCSrc.bXNeg;
bYPos = secondCSrc.bYPos;
bYNeg = secondCSrc.bYNeg;
bZPos = secondCSrc.bZPos;
bZNeg = secondCSrc.bZNeg;
this.bXPos = secondCSrc.bXPos;
this.bXNeg = secondCSrc.bXNeg;
this.bYPos = secondCSrc.bYPos;
this.bYNeg = secondCSrc.bYNeg;
this.bZPos = secondCSrc.bZPos;
this.bZNeg = secondCSrc.bZNeg;
aoXPos = secondCSrc.aoXPos.clone();
aoXNeg = secondCSrc.aoXNeg.clone();
aoYPos = secondCSrc.aoYPos.clone();
aoYNeg = secondCSrc.aoYNeg.clone();
aoZPos = secondCSrc.aoZPos.clone();
aoZNeg = secondCSrc.aoZNeg.clone();
this.aoXPos = secondCSrc.aoXPos.clone();
this.aoXNeg = secondCSrc.aoXNeg.clone();
this.aoYPos = secondCSrc.aoYPos.clone();
this.aoYNeg = secondCSrc.aoYNeg.clone();
this.aoZPos = secondCSrc.aoZPos.clone();
this.aoZNeg = secondCSrc.aoZNeg.clone();
foXPos = secondCSrc.foXPos.clone();
foXNeg = secondCSrc.foXNeg.clone();
foYPos = secondCSrc.foYPos.clone();
foYNeg = secondCSrc.foYNeg.clone();
foZPos = secondCSrc.foZPos.clone();
foZNeg = secondCSrc.foZNeg.clone();
this.foXPos = secondCSrc.foXPos.clone();
this.foXNeg = secondCSrc.foXNeg.clone();
this.foYPos = secondCSrc.foYPos.clone();
this.foYNeg = secondCSrc.foYNeg.clone();
this.foZPos = secondCSrc.foZPos.clone();
this.foZNeg = secondCSrc.foZNeg.clone();
lightHash = secondCSrc.lightHash;
this.lightHash = secondCSrc.lightHash;
}
public LightingCache() {
rXPos = null;
rXNeg = null;
rYPos = null;
rYNeg = null;
rZPos = null;
rZNeg = null;
this.rXPos = null;
this.rXNeg = null;
this.rYPos = null;
this.rYNeg = null;
this.rZPos = null;
this.rZNeg = null;
isAO = false;
this.isAO = false;
bXPos = 0;
bXNeg = 0;
bYPos = 0;
bYNeg = 0;
bZPos = 0;
bZNeg = 0;
this.bXPos = 0;
this.bXNeg = 0;
this.bYPos = 0;
this.bYNeg = 0;
this.bZPos = 0;
this.bZNeg = 0;
aoXPos = new int[5];
aoXNeg = new int[5];
aoYPos = new int[5];
aoYNeg = new int[5];
aoZPos = new int[5];
aoZNeg = new int[5];
this.aoXPos = new int[5];
this.aoXNeg = new int[5];
this.aoYPos = new int[5];
this.aoYNeg = new int[5];
this.aoZPos = new int[5];
this.aoZNeg = new int[5];
foXPos = new float[12];
foXNeg = new float[12];
foYPos = new float[12];
foYNeg = new float[12];
foZPos = new float[12];
foZNeg = new float[12];
this.foXPos = new float[12];
this.foXNeg = new float[12];
this.foYPos = new float[12];
this.foYNeg = new float[12];
this.foZPos = new float[12];
this.foZNeg = new float[12];
lightHash = 0;
this.lightHash = 0;
}
}
@@ -158,19 +158,19 @@ public class RenderBlocksWorkaround extends RenderBlocks
{
try
{
if ( fColor == null )
if ( this.fColor == null )
{
try
{
fColor = Tessellator.class.getDeclaredField( "color" );
this.fColor = Tessellator.class.getDeclaredField( "color" );
}
catch (Throwable t)
{
fColor = Tessellator.class.getDeclaredField( "field_78402_m" );
this.fColor = Tessellator.class.getDeclaredField( "field_78402_m" );
}
fColor.setAccessible( true );
this.fColor.setAccessible( true );
}
return (Integer) fColor.get( Tessellator.instance );
return (Integer) this.fColor.get( Tessellator.instance );
}
catch (Throwable t)
{
@@ -182,19 +182,19 @@ public class RenderBlocksWorkaround extends RenderBlocks
{
try
{
if ( fBrightness == null )
if ( this.fBrightness == null )
{
try
{
fBrightness = Tessellator.class.getDeclaredField( "brightness" );
this.fBrightness = Tessellator.class.getDeclaredField( "brightness" );
}
catch (Throwable t)
{
fBrightness = Tessellator.class.getDeclaredField( "field_78401_l" );
this.fBrightness = Tessellator.class.getDeclaredField( "field_78401_l" );
}
fBrightness.setAccessible( true );
this.fBrightness.setAccessible( true );
}
return (Integer) fBrightness.get( Tessellator.instance );
return (Integer) this.fBrightness.get( Tessellator.instance );
}
catch (Throwable t)
{
@@ -204,90 +204,90 @@ public class RenderBlocksWorkaround extends RenderBlocks
public void setTexture(IIcon ico)
{
lightState.rXPos = lightState.rXNeg = lightState.rYPos = lightState.rYNeg = lightState.rZPos = lightState.rZNeg = ico;
this.lightState.rXPos = this.lightState.rXNeg = this.lightState.rYPos = this.lightState.rYNeg = this.lightState.rZPos = this.lightState.rZNeg = ico;
}
public void setTexture(IIcon rYNeg, IIcon rYPos, IIcon rZNeg, IIcon rZPos, IIcon rXNeg, IIcon rXPos)
{
lightState.rXPos = rXPos;
lightState.rXNeg = rXNeg;
lightState.rYPos = rYPos;
lightState.rYNeg = rYNeg;
lightState.rZPos = rZPos;
lightState.rZNeg = rZNeg;
this.lightState.rXPos = rXPos;
this.lightState.rXNeg = rXNeg;
this.lightState.rYPos = rYPos;
this.lightState.rYNeg = rYNeg;
this.lightState.rZPos = rZPos;
this.lightState.rZNeg = rZNeg;
}
public boolean renderStandardBlockNoCalculations(Block b, int x, int y, int z)
{
Tessellator.instance.setBrightness( lightState.bXPos );
restoreAO( lightState.aoXPos, lightState.foXPos );
renderFaceXPos( b, x, y, z, useTextures ? lightState.rXPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.EAST.ordinal() ) );
Tessellator.instance.setBrightness( this.lightState.bXPos );
this.restoreAO( this.lightState.aoXPos, this.lightState.foXPos );
this.renderFaceXPos( b, x, y, z, this.useTextures ? this.lightState.rXPos : this.getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.EAST.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bXNeg );
restoreAO( lightState.aoXNeg, lightState.foXNeg );
renderFaceXNeg( b, x, y, z, useTextures ? lightState.rXNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.WEST.ordinal() ) );
Tessellator.instance.setBrightness( this.lightState.bXNeg );
this.restoreAO( this.lightState.aoXNeg, this.lightState.foXNeg );
this.renderFaceXNeg( b, x, y, z, this.useTextures ? this.lightState.rXNeg : this.getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.WEST.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bYPos );
restoreAO( lightState.aoYPos, lightState.foYPos );
renderFaceYPos( b, x, y, z, useTextures ? lightState.rYPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.UP.ordinal() ) );
Tessellator.instance.setBrightness( this.lightState.bYPos );
this.restoreAO( this.lightState.aoYPos, this.lightState.foYPos );
this.renderFaceYPos( b, x, y, z, this.useTextures ? this.lightState.rYPos : this.getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.UP.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bYNeg );
restoreAO( lightState.aoYNeg, lightState.foYNeg );
renderFaceYNeg( b, x, y, z, useTextures ? lightState.rYNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.DOWN.ordinal() ) );
Tessellator.instance.setBrightness( this.lightState.bYNeg );
this.restoreAO( this.lightState.aoYNeg, this.lightState.foYNeg );
this.renderFaceYNeg( b, x, y, z, this.useTextures ? this.lightState.rYNeg : this.getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.DOWN.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bZPos );
restoreAO( lightState.aoZPos, lightState.foZPos );
renderFaceZPos( b, x, y, z, useTextures ? lightState.rZPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.SOUTH.ordinal() ) );
Tessellator.instance.setBrightness( this.lightState.bZPos );
this.restoreAO( this.lightState.aoZPos, this.lightState.foZPos );
this.renderFaceZPos( b, x, y, z, this.useTextures ? this.lightState.rZPos : this.getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.SOUTH.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bZNeg );
restoreAO( lightState.aoZNeg, lightState.foZNeg );
renderFaceZNeg( b, x, y, z, useTextures ? lightState.rZNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.NORTH.ordinal() ) );
Tessellator.instance.setBrightness( this.lightState.bZNeg );
this.restoreAO( this.lightState.aoZNeg, this.lightState.foZNeg );
this.renderFaceZNeg( b, x, y, z, this.useTextures ? this.lightState.rZNeg : this.getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.NORTH.ordinal() ) );
return true;
}
private void restoreAO(int[] z, float[] c)
{
brightnessBottomLeft = z[0];
brightnessBottomRight = z[1];
brightnessTopLeft = z[2];
brightnessTopRight = z[3];
Tessellator.instance.setColorRGBA_I( z[4], (int) (opacity * 255) );
this.brightnessBottomLeft = z[0];
this.brightnessBottomRight = z[1];
this.brightnessTopLeft = z[2];
this.brightnessTopRight = z[3];
Tessellator.instance.setColorRGBA_I( z[4], (int) (this.opacity * 255) );
colorRedTopLeft = c[0];
colorGreenTopLeft = c[1];
colorBlueTopLeft = c[2];
colorRedBottomLeft = c[3];
colorGreenBottomLeft = c[4];
colorBlueBottomLeft = c[5];
colorRedBottomRight = c[6];
colorGreenBottomRight = c[7];
colorBlueBottomRight = c[8];
colorRedTopRight = c[9];
colorGreenTopRight = c[10];
colorBlueTopRight = c[11];
this.colorRedTopLeft = c[0];
this.colorGreenTopLeft = c[1];
this.colorBlueTopLeft = c[2];
this.colorRedBottomLeft = c[3];
this.colorGreenBottomLeft = c[4];
this.colorBlueBottomLeft = c[5];
this.colorRedBottomRight = c[6];
this.colorGreenBottomRight = c[7];
this.colorBlueBottomRight = c[8];
this.colorRedTopRight = c[9];
this.colorGreenTopRight = c[10];
this.colorBlueTopRight = c[11];
}
private void saveAO(int[] z, float[] c)
{
z[0] = brightnessBottomLeft;
z[1] = brightnessBottomRight;
z[2] = brightnessTopLeft;
z[3] = brightnessTopRight;
z[4] = getCurrentColor();
z[0] = this.brightnessBottomLeft;
z[1] = this.brightnessBottomRight;
z[2] = this.brightnessTopLeft;
z[3] = this.brightnessTopRight;
z[4] = this.getCurrentColor();
c[0] = colorRedTopLeft;
c[1] = colorGreenTopLeft;
c[2] = colorBlueTopLeft;
c[3] = colorRedBottomLeft;
c[4] = colorGreenBottomLeft;
c[5] = colorBlueBottomLeft;
c[6] = colorRedBottomRight;
c[7] = colorGreenBottomRight;
c[8] = colorBlueBottomRight;
c[9] = colorRedTopRight;
c[10] = colorGreenTopRight;
c[11] = colorBlueTopRight;
c[0] = this.colorRedTopLeft;
c[1] = this.colorGreenTopLeft;
c[2] = this.colorBlueTopLeft;
c[3] = this.colorRedBottomLeft;
c[4] = this.colorGreenBottomLeft;
c[5] = this.colorBlueBottomLeft;
c[6] = this.colorRedBottomRight;
c[7] = this.colorGreenBottomRight;
c[8] = this.colorBlueBottomRight;
c[9] = this.colorRedTopRight;
c[10] = this.colorGreenTopRight;
c[11] = this.colorBlueTopRight;
}
@Override
@@ -295,16 +295,16 @@ public class RenderBlocksWorkaround extends RenderBlocks
{
try
{
if ( calculations )
if ( this.calculations )
{
lightState.lightHash = getLightingHash( blk, this.blockAccess, x, y, z );
this.lightState.lightHash = this.getLightingHash( blk, this.blockAccess, x, y, z );
return super.renderStandardBlock( blk, x, y, z );
}
else
{
enableAO = lightState.isAO;
boolean out = renderStandardBlockNoCalculations( blk, x, y, z );
enableAO = false;
this.enableAO = this.lightState.isAO;
boolean out = this.renderStandardBlockNoCalculations( blk, x, y, z );
this.enableAO = false;
return out;
}
}
@@ -319,12 +319,12 @@ public class RenderBlocksWorkaround extends RenderBlocks
@Override
public void renderFaceXNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.WEST ) )
if ( this.faces.contains( ForgeDirection.WEST ) )
{
if ( !renderFaces.contains( ForgeDirection.WEST ) )
if ( !this.renderFaces.contains( ForgeDirection.WEST ) )
return;
if ( isFacade )
if ( this.isFacade )
{
Tessellator tessellator = Tessellator.instance;
@@ -341,13 +341,13 @@ public class RenderBlocksWorkaround extends RenderBlocks
if ( this.enableAO )
{
partialLightingColoring( renderMaxY, renderMaxZ );
this.partialLightingColoring( this.renderMaxY, this.renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
partialLightingColoring( renderMaxY, renderMinZ );
this.partialLightingColoring( this.renderMaxY, this.renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( renderMinY, renderMinZ );
this.partialLightingColoring( this.renderMinY, this.renderMinZ );
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
partialLightingColoring( renderMinY, renderMaxZ );
this.partialLightingColoring( this.renderMinY, this.renderMaxZ );
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
}
else
@@ -363,22 +363,22 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
lightState.isAO = enableAO;
lightState.rXNeg = par8Icon;
saveAO( lightState.aoXNeg, lightState.foXNeg );
lightState.bXNeg = getCurrentBrightness();
this.lightState.isAO = this.enableAO;
this.lightState.rXNeg = par8Icon;
this.saveAO( this.lightState.aoXNeg, this.lightState.foXNeg );
this.lightState.bXNeg = this.getCurrentBrightness();
}
}
@Override
public void renderFaceXPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.EAST ) )
if ( this.faces.contains( ForgeDirection.EAST ) )
{
if ( !renderFaces.contains( ForgeDirection.EAST ) )
if ( !this.renderFaces.contains( ForgeDirection.EAST ) )
return;
if ( isFacade )
if ( this.isFacade )
{
Tessellator tessellator = Tessellator.instance;
@@ -395,13 +395,13 @@ public class RenderBlocksWorkaround extends RenderBlocks
if ( this.enableAO )
{
partialLightingColoring( 1.0 - renderMinY, renderMaxZ );
this.partialLightingColoring( 1.0 - this.renderMinY, this.renderMaxZ );
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
partialLightingColoring( 1.0 - renderMinY, renderMinZ );
this.partialLightingColoring( 1.0 - this.renderMinY, this.renderMinZ );
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
partialLightingColoring( 1.0 - renderMaxY, renderMinZ );
this.partialLightingColoring( 1.0 - this.renderMaxY, this.renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( 1.0 - renderMaxY, renderMaxZ );
this.partialLightingColoring( 1.0 - this.renderMaxY, this.renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
}
else
@@ -417,50 +417,50 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
lightState.isAO = enableAO;
lightState.rXPos = par8Icon;
saveAO( lightState.aoXPos, lightState.foXPos );
lightState.bXPos = getCurrentBrightness();
this.lightState.isAO = this.enableAO;
this.lightState.rXPos = par8Icon;
this.saveAO( this.lightState.aoXPos, this.lightState.foXPos );
this.lightState.bXPos = this.getCurrentBrightness();
}
}
private void partialLightingColoring(double u, double v)
{
double rA = colorRedTopLeft * u + (1.0 - u) * colorRedTopRight;
double rB = colorRedBottomLeft * u + (1.0 - u) * colorRedBottomRight;
double rA = this.colorRedTopLeft * u + (1.0 - u) * this.colorRedTopRight;
double rB = this.colorRedBottomLeft * u + (1.0 - u) * this.colorRedBottomRight;
float r = (float) (rA * v + rB * (1.0 - v));
double gA = colorGreenTopLeft * u + (1.0 - u) * colorGreenTopRight;
double gB = colorGreenBottomLeft * u + (1.0 - u) * colorGreenBottomRight;
double gA = this.colorGreenTopLeft * u + (1.0 - u) * this.colorGreenTopRight;
double gB = this.colorGreenBottomLeft * u + (1.0 - u) * this.colorGreenBottomRight;
float g = (float) (gA * v + gB * (1.0 - v));
double bA = colorBlueTopLeft * u + (1.0 - u) * colorBlueTopRight;
double bB = colorBlueBottomLeft * u + (1.0 - u) * colorBlueBottomRight;
double bA = this.colorBlueTopLeft * u + (1.0 - u) * this.colorBlueTopRight;
double bB = this.colorBlueBottomLeft * u + (1.0 - u) * this.colorBlueBottomRight;
float b = (float) (bA * v + bB * (1.0 - v));
double highA = (brightnessTopLeft >> 16 & 255) * u + (1.0 - u) * (brightnessTopRight >> 16 & 255);
double highB = (brightnessBottomLeft >> 16 & 255) * u + (1.0 - u) * (brightnessBottomRight >> 16 & 255);
double highA = (this.brightnessTopLeft >> 16 & 255) * u + (1.0 - u) * (this.brightnessTopRight >> 16 & 255);
double highB = (this.brightnessBottomLeft >> 16 & 255) * u + (1.0 - u) * (this.brightnessBottomRight >> 16 & 255);
int high = ((int) (highA * v + highB * (1.0 - v))) & 255;
double lowA = ((brightnessTopLeft & 255)) * u + (1.0 - u) * ((brightnessTopRight & 255));
double lowB = ((brightnessBottomLeft & 255)) * u + (1.0 - u) * ((brightnessBottomRight & 255));
double lowA = ((this.brightnessTopLeft & 255)) * u + (1.0 - u) * ((this.brightnessTopRight & 255));
double lowB = ((this.brightnessBottomLeft & 255)) * u + (1.0 - u) * ((this.brightnessBottomRight & 255));
int low = ((int) (lowA * v + lowB * (1.0 - v))) & 255;
int out = (high << 16) | low;
Tessellator.instance.setColorRGBA_F( r, g, b, opacity );
Tessellator.instance.setColorRGBA_F( r, g, b, this.opacity );
Tessellator.instance.setBrightness( out );
}
@Override
public void renderFaceYNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.DOWN ) )
if ( this.faces.contains( ForgeDirection.DOWN ) )
{
if ( !renderFaces.contains( ForgeDirection.DOWN ) )
if ( !this.renderFaces.contains( ForgeDirection.DOWN ) )
return;
if ( isFacade )
if ( this.isFacade )
{
Tessellator tessellator = Tessellator.instance;
@@ -477,13 +477,13 @@ public class RenderBlocksWorkaround extends RenderBlocks
if ( this.enableAO )
{
partialLightingColoring( 1.0 - renderMinX, renderMaxZ );
this.partialLightingColoring( 1.0 - this.renderMinX, this.renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
partialLightingColoring( 1.0 - renderMinX, renderMinZ );
this.partialLightingColoring( 1.0 - this.renderMinX, this.renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( 1.0 - renderMaxX, renderMinZ );
this.partialLightingColoring( 1.0 - this.renderMaxX, this.renderMinZ );
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
partialLightingColoring( 1.0 - renderMaxX, renderMaxZ );
this.partialLightingColoring( 1.0 - this.renderMaxX, this.renderMaxZ );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
}
else
@@ -499,22 +499,22 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
lightState.isAO = enableAO;
lightState.rYNeg = par8Icon;
saveAO( lightState.aoYNeg, lightState.foYNeg );
lightState.bYNeg = getCurrentBrightness();
this.lightState.isAO = this.enableAO;
this.lightState.rYNeg = par8Icon;
this.saveAO( this.lightState.aoYNeg, this.lightState.foYNeg );
this.lightState.bYNeg = this.getCurrentBrightness();
}
}
@Override
public void renderFaceYPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.UP ) )
if ( this.faces.contains( ForgeDirection.UP ) )
{
if ( !renderFaces.contains( ForgeDirection.UP ) )
if ( !this.renderFaces.contains( ForgeDirection.UP ) )
return;
if ( isFacade )
if ( this.isFacade )
{
Tessellator tessellator = Tessellator.instance;
@@ -531,13 +531,13 @@ public class RenderBlocksWorkaround extends RenderBlocks
if ( this.enableAO )
{
partialLightingColoring( this.renderMaxX, renderMaxZ );
this.partialLightingColoring( this.renderMaxX, this.renderMaxZ );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
partialLightingColoring( this.renderMaxX, renderMinZ );
this.partialLightingColoring( this.renderMaxX, this.renderMinZ );
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
partialLightingColoring( this.renderMinX, renderMinZ );
this.partialLightingColoring( this.renderMinX, this.renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( this.renderMinX, renderMaxZ );
this.partialLightingColoring( this.renderMinX, this.renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
}
else
@@ -553,22 +553,22 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
lightState.isAO = enableAO;
lightState.rYPos = par8Icon;
saveAO( lightState.aoYPos, lightState.foYPos );
lightState.bYPos = getCurrentBrightness();
this.lightState.isAO = this.enableAO;
this.lightState.rYPos = par8Icon;
this.saveAO( this.lightState.aoYPos, this.lightState.foYPos );
this.lightState.bYPos = this.getCurrentBrightness();
}
}
@Override
public void renderFaceZNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.NORTH ) )
if ( this.faces.contains( ForgeDirection.NORTH ) )
{
if ( !renderFaces.contains( ForgeDirection.NORTH ) )
if ( !this.renderFaces.contains( ForgeDirection.NORTH ) )
return;
if ( isFacade )
if ( this.isFacade )
{
Tessellator tessellator = Tessellator.instance;
@@ -585,13 +585,13 @@ public class RenderBlocksWorkaround extends RenderBlocks
if ( this.enableAO )
{
partialLightingColoring( renderMaxY, 1.0 - renderMinX );
this.partialLightingColoring( this.renderMaxY, 1.0 - this.renderMinX );
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
partialLightingColoring( renderMaxY, 1.0 - renderMaxX );
this.partialLightingColoring( this.renderMaxY, 1.0 - this.renderMaxX );
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
partialLightingColoring( renderMinY, 1.0 - renderMaxX );
this.partialLightingColoring( this.renderMinY, 1.0 - this.renderMaxX );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
partialLightingColoring( renderMinY, 1.0 - renderMinX );
this.partialLightingColoring( this.renderMinY, 1.0 - this.renderMinX );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
}
else
@@ -607,22 +607,22 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
lightState.isAO = enableAO;
lightState.rZNeg = par8Icon;
saveAO( lightState.aoZNeg, lightState.foZNeg );
lightState.bZNeg = getCurrentBrightness();
this.lightState.isAO = this.enableAO;
this.lightState.rZNeg = par8Icon;
this.saveAO( this.lightState.aoZNeg, this.lightState.foZNeg );
this.lightState.bZNeg = this.getCurrentBrightness();
}
}
@Override
public void renderFaceZPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.SOUTH ) )
if ( this.faces.contains( ForgeDirection.SOUTH ) )
{
if ( !renderFaces.contains( ForgeDirection.SOUTH ) )
if ( !this.renderFaces.contains( ForgeDirection.SOUTH ) )
return;
if ( isFacade )
if ( this.isFacade )
{
Tessellator tessellator = Tessellator.instance;
@@ -639,13 +639,13 @@ public class RenderBlocksWorkaround extends RenderBlocks
if ( this.enableAO )
{
partialLightingColoring( 1.0 - renderMinX, renderMaxY );
this.partialLightingColoring( 1.0 - this.renderMinX, this.renderMaxY );
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
partialLightingColoring( 1.0 - renderMinX, renderMinY );
this.partialLightingColoring( 1.0 - this.renderMinX, this.renderMinY );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
partialLightingColoring( 1.0 - renderMaxX, renderMinY );
this.partialLightingColoring( 1.0 - this.renderMaxX, this.renderMinY );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
partialLightingColoring( 1.0 - renderMaxX, renderMaxY );
this.partialLightingColoring( 1.0 - this.renderMaxX, this.renderMaxY );
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
}
else
@@ -661,16 +661,16 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
lightState.isAO = enableAO;
lightState.rZPos = par8Icon;
saveAO( lightState.aoZPos, lightState.foZPos );
lightState.bZPos = getCurrentBrightness();
this.lightState.isAO = this.enableAO;
this.lightState.rZPos = par8Icon;
this.saveAO( this.lightState.aoZPos, this.lightState.foZPos );
this.lightState.bZPos = this.getCurrentBrightness();
}
}
public boolean similarLighting(Block blk, IBlockAccess w, int x, int y, int z, ISimplifiedBundle sim)
{
int lh = getLightingHash( blk, w, x, y, z );
int lh = this.getLightingHash( blk, w, x, y, z );
return ((LightingCache) sim).lightHash == lh;
}
@@ -686,19 +686,19 @@ public class RenderBlocksWorkaround extends RenderBlocks
for (int k = -1; k <= 1; k++)
{
lightHashTmp[o++] = blk.getMixedBrightnessForBlock( this.blockAccess, x + i, y + j, z + k );
this.lightHashTmp[o++] = blk.getMixedBrightnessForBlock( this.blockAccess, x + i, y + j, z + k );
}
return Arrays.hashCode( lightHashTmp );
return Arrays.hashCode( this.lightHashTmp );
}
public void populate(ISimplifiedBundle sim)
{
lightState = new LightingCache( (LightingCache) sim );
this.lightState = new LightingCache( (LightingCache) sim );
}
public ISimplifiedBundle getLightingCache()
{
return new LightingCache( lightState );
return new LightingCache( this.lightState );
}
}